module.exports = nativeDescription: "Deutsch (Österreich)", englishDescription: "German (Austria)", translation:
#  new_home:
#    slogan: "The most engaging game for learning programming."
#    classroom_edition: "Classroom Edition:"
#    learn_to_code: "Learn to code:"
#    play_now: "Play Now"
#    im_a_teacher: "I'm a Teacher"
#    im_a_student: "I'm a Student"
#    learn_more: "Learn more"
#    classroom_in_a_box: "A classroom in-a-box for teaching computer science."
#    codecombat_is: "CodeCombat is a platform <strong>for students</strong> to learn computer science while playing through a real game."
#    our_courses: "Our courses have been specifically playtested <strong>to excel in the classroom</strong>, even by teachers with little to no prior programming experience."
#    top_screenshots_hint: "Students write code and see their changes update in real-time"
#    designed_with: "Designed with teachers in mind"
#    real_code: "Real, typed code"
#    from_the_first_level: "from the first level"
#    getting_students: "Getting students to typed code as quickly as possible is critical to learning programming syntax and proper structure."
#    educator_resources: "Educator resources"
#    course_guides: "and course guides"
#    teaching_computer_science: "Teaching computer science does not require a costly degree, because we provide tools to support educators of all backgrounds."
#    accessible_to: "Accessible to"
#    everyone: "everyone"
#    democratizing: "Democratizing the process of learning coding is at the core of our philosophy. Everyone should be able to learn to code."
#    forgot_learning: "I think they actually forgot that they were actually learning something."
#    wanted_to_do: " Coding is something I've always wanted to do, and I never thought I would be able to learn it in school."
#    why_games: "Why is learning through games important?"
#    games_reward: "Games reward the productive struggle."
#    encourage: "Gaming is a medium that encourages interaction, discovery, and trial-and-error. A good game challenges the player to master skills over time, which is the same critical process students go through as they learn."
#    excel: "Games excel at rewarding"
#    struggle: "productive struggle"
#    kind_of_struggle: "the kind of struggle that results in learning that’s engaging and"
#    motivating: "motivating"
#    not_tedious: "not tedious."
#    gaming_is_good: "Studies suggest gaming is good for children’s brains. (it’s true!)"
#    game_based: "When game-based learning systems are"
#    compared: "compared"
#    conventional: "against conventional assessment methods, the difference is clear: games are better at helping students retain knowledge, concentrate and"
#    perform_at_higher_level: "perform at a higher level of achievement"
#    feedback: "Games also provide real-time feedback that allows students to adjust their solution path and understand concepts more holistically, instead of being limited to just “correct” or “incorrect” answers."
#    real_game: "A real game, played with real coding."
#    great_game: "A great game is more than just badges and achievements - it’s about a player’s journey, well-designed puzzles, and the ability to tackle challenges with agency and confidence."
#    agency: "CodeCombat is a game that gives players that agency and confidence with our robust typed code engine, which helps beginner and advanced students alike write proper, valid code."
#    request_demo_title: "Get your students started today!"
#    request_demo_subtitle: "Request a demo and get your students started in less than an hour."
#    get_started_title: "Set up your class today"
#    get_started_subtitle: "Set up a class, add your students, and monitor their progress as they learn computer science."
#    request_demo: "Request a Demo"
#    setup_a_class: "Set Up a Class"
#    have_an_account: "Have an account?"
#    logged_in_as: "You are currently logged in as"
#    computer_science: "Computer science courses for all ages"
#    show_me_lesson_time: "Show me lesson time estimates for:"
#    curriculum: "Total curriculum hours:"
#    ffa: "Free for all students"
#    lesson_time: "Lesson time:"
#    coming_soon: "More coming soon!"
#    courses_available_in: "Courses are available in JavaScript and Python. Web Development courses utilize HTML, CSS, jQuery, and Bootstrap."
#    boast: "Boasts riddles that are complex enough to fascinate gamers and coders alike."
#    winning: "A winning combination of RPG gameplay and programming homework that pulls off making kid-friendly education legitimately enjoyable."
#    run_class: "Everything you need to run a computer science class in your school today, no CS background required."
#    goto_classes: "Go to My Classes"
#    view_profile: "View My Profile"
#    view_progress: "View Progress"
#    go_to_courses: "Go to My Courses"
#    want_coco: "Want CodeCombat at your school?"

  nav:
    play: "Spielen" # The top nav bar entry where players choose which levels to play
    community: "Community"
    courses: "Kurse"
    blog: "Blog"
    forum: "Forum"
    account: "Account"
    my_account: "Mein Account"
    profile: "Profil"
    home: "Home"
    contribute: "Helfen"
    legal: "Rechtliches"
#    privacy: "Privacy"
    about: "Über"
    contact: "Kontakt"
    twitter_follow: "Twitter"
#    my_classrooms: "My Classes"
#    my_courses: "My Courses"
    careers: "Berufe"
    facebook: "Facebook"
    twitter: "Twitter"
    create_a_class: "Erstelle eine Klasse"
    other: "Andere"
    learn_to_code: "Lerne zu programmieren!"
    toggle_nav: "Navigation umschalten"
    jobs: "Jobs"
    schools: "Schule"
    get_involved: "Werde eingebunden"
    open_source: "Open source (GitHub)"
    support: "Support"
    faqs: "FAQs"
    help_pref: "Brauchst du Hilfe? Email"
    help_suff: "und wir treten in Kontakt!"
#    resource_hub: "Resource Hub"

  modal:
    close: "Schließen"
    okay: "Okay"

  not_found:
    page_not_found: "Seite nicht gefunden"

  diplomat_suggestion:
    title: "Hilf CodeCombat zu übersetzen!" # This shows up when a player switches to a non-English language using the language selector.
    sub_heading: "Wir brauchen Deine Sprachfähigkeiten."
    pitch_body: "Wir entwickeln CodeCombat in Englisch, aber wir haben Spieler in der ganzen Welt. Viele von ihnen wollen in Deutsch (Österreich) spielen, sprechen aber kein Englisch. Wenn Du also beide Sprachen beherrscht, melde Dich an um ein Diplomat zu werden und hilf die Website und die Levels zu Deutsch (Österreich) zu übersetzen."
    missing_translations: "Solange wir nicht alles ins Deutsche (Österreich) übesetzt haben, siehst Du die englische Übersetzung, wo Deutsch (Österreich) leider noch nicht zur Verfügung steht."
    learn_more: "Finde heraus, wie Du ein Diplomat werden kannst"
    subscribe_as_diplomat: "Schreibe dich als Diplomat ein"

  play:
    play_as: "Spiele als " # Ladder page
    compete: "Abgeschlossen!" # Course details page
    spectate: "Zuschauen" # Ladder page
    players: "Spieler" # Hover over a level on /play
    hours_played: "Stunden gespielt" # Hover over a level on /play
    items: "Gegenstände" # Tooltip on item shop button from /play
    unlock: "Kaufen" # For purchasing items and heroes
    confirm: "Bestätigen"
    owned: "bereits im Besitz" # For items you own
    locked: "Gesperrt"
    purchasable: "Erhältlich" # For a hero you unlocked but haven't purchased
    available: "Verfügbar"
    skills_granted: "Freischaltbare Fähigkeiten" # Property documentation details
    heroes: "Helden" # Tooltip on hero shop button from /play
    achievements: "Erfolge" # Tooltip on achievement list button from /play
    settings: "Einstellungen" # Tooltip on settings button from /play
#    poll: "Poll" # Tooltip on poll button from /play
    next: "Weiter" # Go from choose hero to choose inventory before playing a level
    change_hero: "Held wechseln" # Go back from choose inventory to choose hero
    buy_gems: "Juwelen kaufen"
    subscription_required: "Abonnement benötigt"
#    subscribers_only: "Subscribers Only!"
#    subscribe_unlock: "Subscribe to Unlock!"
#    subscriber_heroes: "Subscribe today to immediately unlock Amara, Hushbaum, and Hattori!"
#    subscriber_gems: "Subscribe today to purchase this hero with gems!"
    anonymous: "Anonymer Spieler"
    level_difficulty: "Schwierigkeit: "
    play_classroom_version: "Spiele Kurs Version" # Choose a level in campaign version that you also can play in one of your courses
    campaign_beginner: "Anfängerkampagne"
    awaiting_levels_adventurer_prefix: "Wir veröffentlichen wöchentlichen neu Levels."
    awaiting_levels_adventurer: "Melde dich als Abenteuerer an"
    awaiting_levels_adventurer_suffix: "um der erste zu sein der neue Levels spielt."
    adjust_volume: "Lautstärke anpassen"
    campaign_multiplayer: "Multiplayerarena"
    campaign_multiplayer_description: "... in der Du Kopf-an-Kopf gegen andere Spieler programmierst."
#    brain_pop_done: "You’ve defeated the Ogres with code! You win!"
#    brain_pop_challenge: "Challenge yourself to play again using a different programming language!"
#    replay: "Replay"
#    back_to_classroom: "Back to Classroom"

  code:
    if: "wenn" # Keywords--these translations show up on hover, so please translate them all, even if it's kind of long. (In the code editor, they will still be in English.)
    else: "sonst"
    elif: "sonst wenn"
    while: "so lange"
    loop: "schleife"
    for: "für"
    break: "pause"
    continue: "fortsetzen"
    pass: "bestehen"
    return: "zurückgeben"
    then: "dann"
    do: "mache"
    end: "ende"
    function: "funktion"
    def: "definiere"
    var: "variable"
    self: "selbst"
    hero: "held"
    this: "dies"
    or: "oder"
    "||": "oder"
    and: "und"
    "&&": "und"
    not: "nicht"
    "!": "nicht"
    "=": "zuweisen"
    "==": "entspricht"
    "===": "entspricht strikt"
    "!=": "entspricht nicht"
    "!==": "entspricht strikt nicht"
    ">": "ist größer als"
    ">=": "ist größer als oder gleich"
    "<": "ist kleiner als"
    "<=": "ist kleiner als oder gleich"
    "*": "multipliziert um"
    "/": "dividiert durch"
    "+": "plus"
    "-": "minus"
    "+=": "addieren und zuweisen"
    "-=": "subtrahieren und zuweisen"
    True: "Wahr"
    true: "wahr"
    False: "Falsch"
    false: "falsch"
    undefined: "undefiniert"
    null: "nichts"
    nil: "nichts"
    None: "Kein"

#  share_progress_modal:
#    blurb: "You’re making great progress! Tell your parent how much you've learned with CodeCombat."
#    email_invalid: "Email address invalid."
#    form_blurb: "Enter your parent's email below and we’ll show them!"
#    form_label: "Email Address"
#    placeholder: "email address"
#    title: "Excellent Work, Apprentice"

  login:
    sign_up: "Registrieren"
#    email_or_username: "Email or username"
    log_in: "Einloggen"
    logging_in: "Logge ein"
    log_out: "Ausloggen"
    forgot_password: "Passwort vergessen?"
    authenticate_gplus: "G+ authentifizieren"
    load_profile: "G+ Profil laden"
    finishing: "Fertig stellen"
    sign_in_with_facebook: "Mit Facebook anmelden"
    sign_in_with_gplus: "Mit G+ anmelden"
    signup_switch: "Möchtest du einen Account erstellen?"

  signup:
#    create_student_header: "Create Student Account"
#    create_teacher_header: "Create Teacher Account"
#    create_individual_header: "Create Individual Account"
    email_announcements: "Erhalte Benachrichtigungen per Email" # {change}
    creating: "Erzeuge Account..."
    sign_up: "Neuen Account anlegen"
    log_in: "mit Passwort einloggen"
    required: "Du musst dich vorher einloggen um dort hin zu gehen."
    login_switch: "Du hast bereits einen Account?"
    school_name: "Schulname und Stadt"
    optional: "Optional"
    school_name_placeholder: "Beispiel Schule, Springfield, IL"
    connected_gplus_header: "Du hast dich erfolgreich über Google+ verbunden!"
    connected_gplus_p: "Vervollständige die Anmeldung um dich mit deinem Google+ Account anzumelden."
    gplus_exists: "Du hast bereits einen verknüpften Google+ Account!"
    connected_facebook_header: "Du hast dich erfolgreich über Facebook verbunden!"
    connected_facebook_p: "Vervollständige die Anmeldung um dich mit deinem Facebook Account anzumelden."
    facebook_exists: "Du hast bereits einen verknüpften Facebook Account!"
    hey_students: "Schüler, gebt den Klassencode eures Lehrers ein."
    birthday: "Geburstag"
#    parent_email_blurb: "We know you can't wait to learn programming &mdash; we're excited too! Your parents will receive an email with further instructions on how to create an account for you. Email {{email_link}} if you have any questions."
#    classroom_not_found: "No classes exist with this Class Code. Check your spelling or ask your teacher for help."
#    checking: "Checking..."
#    account_exists: "This email is already in use:"
#    sign_in: "Sign in"
#    email_good: "Email looks good!"
#    name_taken: "Username already taken! Try {{suggestedName}}?"
#    name_available: "Username available!"
#    name_is_email: "Username may not be an email"
#    choose_type: "Choose your account type:"
#    teacher_type_1: "Teach programming using CodeCombat!"
#    teacher_type_2: "Set up your class"
#    teacher_type_3: "Access Course Guides"
#    teacher_type_4: "View student progress"
#    signup_as_teacher: "Sign up as a Teacher"
#    student_type_1: "Learn to program while playing an engaging game!"
#    student_type_2: "Play with your class"
#    student_type_3: "Compete in arenas"
#    student_type_4: "Choose your hero!"
#    student_type_5: "Have your Class Code ready!"
#    signup_as_student: "Sign up as a Student"
#    individuals_or_parents: "Individuals & Parents"
#    individual_type: "For players learning to code outside of a class. Parents should sign up for an account here."
#    signup_as_individual: "Sign up as an Individual"
#    enter_class_code: "Enter your Class Code"
#    enter_birthdate: "Enter your birthdate:"
#    parent_use_birthdate: "Parents, use your own birthdate."
#    ask_teacher_1: "Ask your teacher for your Class Code."
#    ask_teacher_2: "Not part of a class? Create an "
#    ask_teacher_3: "Individual Account"
#    ask_teacher_4: " instead."
#    about_to_join: "You're about to join:"
#    enter_parent_email: "Enter your parent’s email address:"
#    parent_email_error: "Something went wrong when trying to send the email. Check the email address and try again."
#    parent_email_sent: "We’ve sent an email with further instructions on how to create an account. Ask your parent to check their inbox."
#    account_created: "Account Created!"
#    confirm_student_blurb: "Write down your information so that you don't forget it. Your teacher can also help you reset your password at any time."
#    confirm_individual_blurb: "Write down your login information in case you need it later. Verify your email so you can recover your account if you ever forget your password - check your inbox!"
#    write_this_down: "Write this down:"
#    start_playing: "Start Playing!"
#    sso_connected: "Successfully connected with:"
#    select_your_starting_hero: "Select Your Starting Hero:"
#    you_can_always_change_your_hero_later: "You can always change your hero later."
#    finish: "Finish"
#    teacher_ready_to_create_class: "You're ready to create your first class!"
#    teacher_students_can_start_now: "Your students will be able to start playing the first course, Introduction to Computer Science, immediately."
#    teacher_list_create_class: "On the next screen you will be able to create a new class."
#    teacher_list_add_students: "Add students to the class by clicking the View Class link, then sending your students the Class Code or URL. You can also invite them via email if they have email addresses."
#    teacher_list_resource_hub_1: "Check out the"
#    teacher_list_resource_hub_2: "Course Guides"
#    teacher_list_resource_hub_3: "for solutions to every level, and the"
#    teacher_list_resource_hub_4: "Resource Hub"
#    teacher_list_resource_hub_5: "for curriculum guides, activities, and more!"
#    teacher_additional_questions: "That’s it! If you need additional help or have questions, reach out to __supportEmail__."
#    dont_use_our_email_silly: "Don't put our email here! Put your parent's email."

  recover:
    recover_account_title: "Account Wiederherstellung"
    send_password: "Wiederherstellungskennwort senden"
    recovery_sent: "Wiederherstellungs-Email versandt."

  items:
    primary: "Primär"
    secondary: "Sekundär"
    armor: "Rüstung"
    accessories: "Zubehör"
    misc: "Sonstiges"
    books: "Bücher"

  common:
#    back: "Back" # When used as an action verb, like "Navigate backward"
#    coming_soon: "Coming soon!"
#    continue: "Continue" # When used as an action verb, like "Continue forward"
#    next: "Next"
#    default_code: "Default Code"
    loading: "Lade..."
#    overview: "Overview"
#    solution: "Solution"
#    intro: "Intro"
    saving: "Speichere..."
    sending: "Übertrage..."
    send: "Senden"
#    sent: "Sent"
    cancel: "Abbrechen"
    save: "Speichern"
    publish: "Publiziere"
    create: "Erstelle"
    fork: "Fork"
    play: "Abspielen" # When used as an action verb, like "Play next level"
    retry: "Erneut versuchen"
#    actions: "Actions"
#    info: "Info"
#    help: "Help"
#    watch: "Watch"
#    unwatch: "Unwatch"
    submit_patch: "Patch einreichen"
#    submit_changes: "Submit Changes"
#    save_changes: "Save Changes"
#    required_field: "required"
#    valid_phone: "Enter a valid phone number."

  general:
    and: "und"
    name: "Name"
    date: "Datum"
    body: "Inhalt"
    version: "Version"
    pending: "Ausstehend"
    accepted: "Akzeptiert"
    rejected: "Abgelehnt"
    withdrawn: "Zurückgezogen"
    accept: "Akzeptieren"
    reject: "Abgelehnen"
    withdraw: "Zurückziehen"
    submitter: "Veröffentlicher"
    submitted: "Veröffentlicht"
    commit_msg: "Nachricht absenden"
    version_history: "Versionshistorie"
    version_history_for: "Versionsgeschichte für: "
    select_changes: "Wählen zwei Änderungen unterhalb um den Unterschied zu sehen."
    undo_prefix: "Rückgängig"
    undo_shortcut: "(Strg+Z)"
    redo_prefix: "Wiederherstellen"
    redo_shortcut: "(Strg+Umschalt+Z)"
    play_preview: "Vorschau vom aktuellen Level spielen"
    result: "Ergebnis"
    results: "Ergebnisse"
    description: "Beschreibung"
    or: "oder"
    subject: "Betreff"
    email: "Email"
    password: "Passwort"
    confirm_password: "Passwort bestätigen"
    message: "Nachricht"
    code: "Code"
    ladder: "Rangliste"
    when: "Wann"
    opponent: "Gegner"
    rank: "Rang"
    score: "Punktzahl"
    win: "Sieg"
    loss: "Niederlage"
    tie: "Unentschieden"
    easy: "Einfach"
    medium: "Mittel"
    hard: "Schwer"
    player: "Spieler"
    player_level: "Spielerlevel" # Like player level 5, not like level: Dungeons of Kithgard
    warrior: "Krieger"
    ranger: "Jäger"
    wizard: "Hexer"
    first_name: "Vorname"
    last_name: "Nachname"
#    last_initial: "Last Initial"
    username: "Benutzername"
#    contact_us: "Contact Us"
#    close_window: "Close Window"
#    learn_more: "Learn More"

  units:
    second: "Sekunde"
    seconds: "Sekunden"
    minute: "Minute"
    minutes: "Minuten"
    hour: "Stunde"
    hours: "Stunden"
    day: "Tag"
    days: "Tage"
    week: "Woche"
    weeks: "Wochen"
    month: "Monat"
    months: "Monate"
    year: "Jahr"
    years: "Jahre"

  play_level:
#    directions: "Directions"
#    edit_level: "Edit Level"
#    explore_codecombat: "Explore CodeCombat"
#    finished_hoc: "I'm finished with my Hour of Code"
#    get_certificate: "Get your certificate!"
#    level_complete: "Level Complete"
#    completed_level: "Completed Level:"
#    course: "Course:"
    done: "Fertig"
#    next_level: "Next Level"
#    next_game: "Next game"
#    languages: "Languages"
#    programming_language: "Programming language"
#    show_menu: "Show game menu"
    home: "Startseite" # Not used any more, will be removed soon.
    level: "Mission" # Like "Level: Dungeons of Kithgard"
    skip: "Überspringen"
    game_menu: "Spielmenü"
    restart: "Neustart"
    goals: "Ziele"
    goal: "Ziel"
#    running: "Running..."
    success: "Erfolgreich!"
    incomplete: "Unvollständig"
    timed_out: "Zeit abgelaufen"
#    failing: "Failing"
    reload: "Neu laden"
    reload_title: "Gesamten Code neu laden?"
    reload_really: "Bist Du sicher, dass Du das Level neu beginnen willst?"
    reload_confirm: "Alles neu laden"
#    test_level: "Test Level"
    victory: "Sieg"
    victory_title_prefix: ""
    victory_title_suffix: " Abgeschlossen"
    victory_sign_up: "Melde Dich an, um Fortschritte zu speichern"
    victory_sign_up_poke: "Möchtest Du Neuigkeiten per Mail erhalten? Erstelle einen kostenlosen Account und wir halten Dich auf dem Laufenden."
    victory_rate_the_level: "Bewerte das Level: " # {change}
    victory_return_to_ladder: "Zurück zur Rangliste"
    victory_saving_progress: "Speichere Fortschritt"
    victory_go_home: "Geh auf die Startseite"
    victory_review: "Erzähl uns davon!"
#    victory_review_placeholder: "How was the level?"
    victory_hour_of_code_done: "Bist Du fertig?"
    victory_hour_of_code_done_yes: "Ja, ich bin mit meiner Code-Stunde fertig!"
    victory_experience_gained: "EP erhalten"
    victory_gems_gained: "Juwelen erhalten"
#    victory_new_item: "New Item"
#    victory_new_hero: "New Hero"
#    victory_viking_code_school: "Holy smokes, that was a hard level you just beat! If you aren't already a software developer, you should be. You just got fast-tracked for acceptance with Viking Code School, where you can take your skills to the next level and become a professional web developer in 14 weeks."
#    victory_become_a_viking: "Become a Viking"
#    victory_no_progress_for_teachers: "Progress is not saved for teachers. But, you can add a student account to your classroom for yourself."
#    tome_cast_button_run: "Run"
#    tome_cast_button_running: "Running"
#    tome_cast_button_ran: "Ran"
    tome_submit_button: "Absenden"
    tome_reload_method: "Lade den ursprünglichen Code dieser Methode" # {change}
    tome_available_spells: "Verfügbare Zauber"
    tome_your_skills: "Deine Fähigkeiten"
#    hints: "Hints"
#    hints_title: "Hint {{number}}"
    code_saved: "Code gespeichert"
    skip_tutorial: "Überspringen (Esc)"
    keyboard_shortcuts: "Tastenkürzel"
    loading_start: "Starte Level"
    problem_alert_title: "Korrigiere deinen Code"
    time_current: "Aktuell"
    time_total: "Total"
    time_goto: "Gehe zu"
#    non_user_code_problem_title: "Unable to Load Level"
#    infinite_loop_title: "Infinite Loop Detected"
#    infinite_loop_description: "The initial code to build the world never finished running. It's probably either really slow or has an infinite loop. Or there might be a bug. You can either try running this code again or reset the code to the default state. If that doesn't fix it, please let us know."
#    check_dev_console: "You can also open the developer console to see what might be going wrong."
#    check_dev_console_link: "(instructions)"
    infinite_loop_try_again: "Erneut versuchen"
    infinite_loop_reset_level: "Level zurücksetzen"
    infinite_loop_comment_out: "Meinen Code auskommentieren"
    tip_toggle_play: "Wechsel zwischen Play und Pause mit Strg+P."
    tip_scrub_shortcut: "Spule vor und zurück mit Strg+[ und Strg+]" # {change}
    tip_guide_exists: "Klicke auf die Anleitung am oberen Ende der Seite für nützliche Informationen"
    tip_open_source: "CodeCombat ist 100% quelloffen!"
#    tip_tell_friends: "Enjoying CodeCombat? Tell your friends about us!"
    tip_beta_launch: "CodeCombat startete seine Beta im Oktober 2013."
    tip_think_solution: "Denke über die Lösung nach, nicht über das Problem."
    tip_theory_practice: "In der Theorie gibt es keinen Unterschied zwischen Theorie und Praxis. In der Praxis schon. - Yogi Berra"
    tip_error_free: "Es gibt zwei Wege fehlerfreie Programme zu schreiben; nur der Dritte funktioniert. - Alan Perlis"
    tip_debugging_program: "Wenn Debugging der Prozess zum Fehler entfernen ist, dann muss Programmieren der Prozess sein Fehler zu machen. - Edsger W. Dijkstra"
    tip_forums: "Gehe zum Forum und sage uns was du denkst!"
    tip_baby_coders: "In der Zukunft werden sogar Babies Erzmagier sein."
    tip_morale_improves: "Das Laden wird weiter gehen bis die Stimmung sich verbessert."
    tip_all_species: "Wir glauben an gleiche Chancen für alle Arten Programmieren zu lernen."
#    tip_reticulating: "Reticulating spines."
    tip_harry: "Du bist ein Zauberer, "
    tip_great_responsibility: "Mit großen Programmierfähigkeiten kommt große Verantwortung."
    tip_munchkin: "Wenn du dein Gemüse nicht isst, besucht dich ein Zwerg während du schläfst."
    tip_binary: "Es gibt auf der Welt nur 10 Arten von Menschen: die, welche Binär verstehen und die, welche nicht."
    tip_commitment_yoda: "Ein Programmier muss die größte Hingabe haben, den ernstesten Verstand. ~ Yoda"
    tip_no_try: "Tu. Oder tu nicht. Es gibt kein Versuchen. - Yoda"
    tip_patience: "Geduld du musst haben, junger Padawan. - Yoda"
    tip_documented_bug: "Ein dokumentierter Fehler ist kein Fehler; er ist ein Merkmal."
    tip_impossible: "Es wirkt immer unmöglich bis es vollbracht ist. - Nelson Mandela"
    tip_talk_is_cheap: "Reden ist billig. Zeig mir den Code. - Linus Torvalds"
    tip_first_language: "Das schwierigste, das du jemals lernen wirst, ist die erste Programmiersprache. - Alan Kay"
    tip_hardware_problem: "Q: Wie viele Programmierer braucht man um eine Glühbirne auszuwechseln? A: Keine, es ist ein Hardware-Problem."
#    tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
#    tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
    tip_brute_force: "Im Zweifelsfall, verwende rohe Gewalt. - Ken Thompson"
#    tip_extrapolation: "There are only two kinds of people: those that can extrapolate from incomplete data..."
#    tip_superpower: "Coding is the closest thing we have to a superpower."
#    tip_control_destiny: "In real open source, you have the right to control your own destiny. - Linus Torvalds"
#    tip_no_code: "No code is faster than no code."
#    tip_code_never_lies: "Code never lies, comments sometimes do. — Ron Jeffries"
#    tip_reusable_software: "Before software can be reusable it first has to be usable."
#    tip_optimization_operator: "Every language has an optimization operator. In most languages that operator is ‘//’"
#    tip_lines_of_code: "Measuring programming progress by lines of code is like measuring aircraft building progress by weight. — Bill Gates"
#    tip_source_code: "I want to change the world but they would not give me the source code."
#    tip_javascript_java: "Java is to JavaScript what Car is to Carpet. - Chris Heilmann"
#    tip_move_forward: "Whatever you do, keep moving forward. - Martin Luther King Jr."
#    tip_google: "Have a problem you can't solve? Google it!"
#    tip_adding_evil: "Adding a pinch of evil."
#    tip_hate_computers: "That's the thing about people who think they hate computers. What they really hate is lousy programmers. - Larry Niven"
#    tip_open_source_contribute: "You can help CodeCombat improve!"
#    tip_recurse: "To iterate is human, to recurse divine. - L. Peter Deutsch"
#    tip_free_your_mind: "You have to let it all go, Neo. Fear, doubt, and disbelief. Free your mind. - Morpheus"
#    tip_strong_opponents: "Even the strongest of opponents always has a weakness. - Itachi Uchiha"
#    tip_paper_and_pen: "Before you start coding, you can always plan with a sheet of paper and a pen."
#    tip_solve_then_write: "First, solve the problem. Then, write the code. - John Johnson"
#    tip_compiler_ignores_comments: "Sometimes I think that the compiler ignores my comments."
#    tip_understand_recursion: "The only way to understand recursion is to understand recursion."
#    tip_life_and_polymorphism: "Open Source is like a totally polymorphic heterogeneous structure: All types are welcome."
#    tip_mistakes_proof_of_trying: "Mistakes in your code are just proof that you are trying."
#    tip_adding_orgres: "Rounding up ogres."
#    tip_sharpening_swords: "Sharpening the swords."
#    tip_ratatouille: "You must not let anyone define your limits because of where you come from. Your only limit is your soul. - Gusteau, Ratatouille"
#    tip_nemo: "When life gets you down, want to know what you've gotta do? Just keep swimming, just keep swimming. - Dory, Finding Nemo"
#    tip_internet_weather: "Just move to the internet, it's great here. We get to live inside where the weather is always awesome. - John Green"
#    tip_nerds: "Nerds are allowed to love stuff, like jump-up-and-down-in-the-chair-can't-control-yourself love it. - John Green"
#    tip_self_taught: "I taught myself 90% of what I've learned. And that's normal! - Hank Green"
#    tip_luna_lovegood: "Don't worry, you're just as sane as I am. - Luna Lovegood"
#    tip_good_idea: "The best way to have a good idea is to have a lot of ideas. - Linus Pauling"
#    tip_programming_not_about_computers: "Computer Science is no more about computers than astronomy is about telescopes. - Edsger Dijkstra"
#    tip_mulan: "Believe you can, then you will. - Mulan"

#  play_game_dev_level:
#    created_by: "Created by {{name}}"
#    restart: "Restart Level"
#    play: "Play Level"
#    play_more_codecombat: "Play More CodeCombat"
#    default_student_instructions: "Click to control your hero and win your game!"

  game_menu:
    inventory_tab: "Inventar"
    save_load_tab: "Speichere/Lade"
    options_tab: "Einstellungen"
    guide_tab: "Guide"
    guide_video_tutorial: "Video Tutorial"
    guide_tips: "Tipps"
    multiplayer_tab: "Mehrspieler"
    auth_tab: "Anmelden"
    inventory_caption: "Rüste deinen Helden aus"
    choose_hero_caption: "Wähle Helden, Sprache"
    save_load_caption: "... und schaue dir die Historie an"
    options_caption: "konfiguriere Einstellungen"
    guide_caption: "Doku und Tipps"
    multiplayer_caption: "Spiele mit Freunden!"
    auth_caption: "Fortschritt speichern."

#  leaderboard:
#    view_other_solutions: "View Leaderboards"
#    scores: "Scores"
#    top_players: "Top Players by"
#    day: "Today"
#    week: "This Week"
#    all: "All-Time"
#    time: "Time"
#    damage_taken: "Damage Taken"
#    damage_dealt: "Damage Dealt"
#    difficulty: "Difficulty"
#    gold_collected: "Gold Collected"

  inventory:
    equipped_item: "Ausgerüstet"
#    required_purchase_title: "Required"
    available_item: "Verfügbar"
    restricted_title: "Eingeschränkt"
    should_equip: "(Doppelklick um auszurüsten)"
    equipped: "(Ausgerüstet)"
    locked: "(Gesperrt)"
    restricted: "(Eingeschränkt in diesem Level)"
    equip: "Ausrüsten"
    unequip: "Ablegen"

  buy_gems:
    few_gems: "Ein paar Juwelen"
    pile_gems: "Ein Haufen Juwelen"
    chest_gems: "Truhe voll Juwelen"
    purchasing: "Kaufe..."
    declined: "Deine Karte wurde abgelehnt"
    retrying: "Serverfehler, erneuter Versuch."
    prompt_title: "Nicht genug Juwelen"
    prompt_body: "Möchtest du mehr?"
    prompt_button: "Shop betreten"
    recovered: "Voriger Juwelenkauf wiederhergestellt. Bitte die Seite neu laden."
#    price: "x{{gems}} / mo"
#    buy_premium: "Buy Premium"
#    purchase: "Purchase"
#    purchased: "Purchased"

#  earn_gems:
#    prompt_title: "Not Enough Gems"
#    prompt_body: "Keep playing to earn more!"

#  subscribe:
#    subscribe_modal_title: "CodeCombat Premium"
#    comparison_blurb: "Become a Master Coder - subscribe to <b>Premium</b> today!"
#    premium_pricing_prefix: "Get Premium for just"
#    premium_pricing_suffix: "and become a master coder."
#    premium: "Premium" # Make sure the following feature translations don't go onto two lines
#    free: "Free"
#    month: "month"
#    must_be_logged: "You must be logged in first. Please create an account or log in from the menu above."
#    subscribe_title: "Subscribe" # Actually used in subscribe buttons, too
#    unsubscribe: "Unsubscribe"
#    confirm_unsubscribe: "Confirm Unsubscribe"
#    never_mind: "Never Mind, I Still Love You"
#    thank_you_months_prefix: "Thank you for supporting us these last"
#    thank_you_months_suffix: "months."
#    thank_you: "Thank you for supporting CodeCombat."
#    sorry_to_see_you_go: "Sorry to see you go! Please let us know what we could have done better."
#    unsubscribe_feedback_placeholder: "O, what have we done?"
#    parent_button: "Ask your parent"
#    parent_email_description: "We'll email them so they can buy you a CodeCombat subscription."
#    parent_email_input_invalid: "Email address invalid."
#    parent_email_input_label: "Parent email address"
#    parent_email_input_placeholder: "Enter parent email"
#    parent_email_send: "Send Email"
#    parent_email_sent: "Email sent!"
#    parent_email_title: "What's your parent's email?"
#    parents: "For Parents"
#    parents_title: "Dear Parent: Your child is learning to code. Will you help them continue?"
#    parents_blurb1: "Your child has played __nLevels__ levels and learned programming basics. Help cultivate their interest and buy them a subscription so they can keep playing."
#    parents_blurb1a: "Computer programming is an essential skill that your child will undoubtedly use as an adult. By 2020, basic software skills will be needed by 77% of jobs, and software engineers are in high demand across the world. Did you know that Computer Science is the highest-paid university degree?"
#    parents_blurb2: "For ${{price}} USD/mo, your child will get new challenges every week and personal email support from professional programmers."
#    parents_blurb3: "No Risk: 100% money back guarantee, easy 1-click unsubscribe."
#    payment_methods: "Payment Methods"
#    payment_methods_title: "Accepted Payment Methods"
#    payment_methods_blurb1: "We currently accept credit cards and Alipay. You can also PayPal {{three_month_price}} USD to nick@codecombat.com with your account email in the memo to purchase three months' subscription and gems, or ${{year_price}} for a year."
#    payment_methods_blurb2: "If you require an alternate form of payment, please contact"
#    sale_button: "Sale!"
#    sale_button_title: "Save $21 when you purchase a 1 year subscription"
#    stripe_description: "Monthly Subscription"
#    stripe_description_year_sale: "1 Year Subscription (${{discount}} discount)"
#    subscription_required_to_play: "You'll need a subscription to play this level."
#    unlock_help_videos: "Subscribe to unlock all video tutorials."
#    personal_sub: "Personal Subscription" # Accounts Subscription View below
#    loading_info: "Loading subscription information..."
#    managed_by: "Managed by"
#    will_be_cancelled: "Will be cancelled on"
#    currently_free: "You currently have a free subscription"
#    currently_free_until: "You currently have a subscription until"
#    free_subscription: "Free subscription"
#    was_free_until: "You had a free subscription until"
#    managed_subs: "Managed Subscriptions"
#    subscribing: "Subscribing..."
#    current_recipients: "Current Recipients"
#    unsubscribing: "Unsubscribing"
#    subscribe_prepaid: "Click Subscribe to use prepaid code"
#    using_prepaid: "Using prepaid code for monthly subscription"
#    feature_levels: "Access __premiumLevelsCount__ levels available"
#    feature_gems: "Receive __gems__ gems per month"
#    feature_heroes: "Unlock exclusive heroes"
#    feature_games: "Make games for your friends"
#    feature_websites: "Build websites and apps"
#    feature_items: "Equip more powerful items"
#    month_price: "$__price__/mo"
#    lifetime: "Lifetime Subscription"
#    lifetime_price: "$__price__"
#    year_subscription: "Yearly Subscription"
#    year_price: "$__price__/year"
#    kids_message_1: "Kids! We'll send an email to your parents so they can purchase a subscription for you."
#    kids_message_2: "Ask Your Parent"
#    support_part1: "Need help with payment options? Email"
#    support_part2: "support@codecombat.com"
#    support_part3: "if you have any questions."

#  announcement:
#    cuddly_companions: "Cuddly Companions!"
#    kindling_name: "Kindling Elemental"
#    kindling_description: "Kindling Elementals just want to keep you warm at night. And during the day. All the time, really."
#    griffin_name: "Baby Griffin"
#    griffin_description: "Griffins are half eagle, half lion, all adorable."
#    raven_name: "Raven"
#    raven_description: "Ravens are excellent at gathering shiny bottles full of health for you."
#    mimic_name: "Mimic"
#    mimic_description: "Mimics can pick up coins for you. Move them on top of coins to increase your gold supply."
#    cougar_name: "Cougar"
#    cougar_description: "Cougars like to earn a PhD by Purring Happily Daily."
#    fox_name: "Blue Fox"
#    fox_description: "Blue foxes are very clever and love digging in the dirt and snow!"
#    pugicorn_name: "Pugicorn"
#    pugicorn_description: "Pugicorns are some of the rarest creatures and can cast spells!"
#    wolf_name: "Wolf Pup"
#    wolf_description: "Wolf pups excel in hunting, gathering, and playing a mean game of hide-and-seek!"
#    ball_name: "Red Squeaky Ball"
#    ball_description: "ball.squeak()"
#    collect_pets: "Collect pets for your heroes!"
#    each_pet: "Each pet has a unique helper ability!"
#    upgrade_to_premium: "Become a {{subscriber}} to equip pets."
#    play_second_kithmaze: "Play {{the_second_kithmaze}} to unlock the Wolf Pup!"
#    the_second_kithmaze: "The Second Kithmaze"
#    keep_playing: "Keep playing to discover the first pet!"
#    coming_soon: "Coming soon"
#    now_available: "Now available for subscribers!"
#    subscriber: "subscriber"

#  premium_features:
#    get_premium: "Get<br>CodeCombat<br>Premium" # Fit into the banner on the /features page
#    master_coder: "Become a Master Coder by subscribing today!"
#    subscribe_now: "Subscribe Now"
#    hero_blurb_1: "Get access to __premiumHeroesCount__ super-charged subscriber-only heroes! Harness the unstoppable power of Okar Stompfoot, the deadly precision of Naria of the Leaf, or summon \"adorable\" skeletons with Nalfar Cryptor."
#    hero_blurb_2: "Premium Warriors unlock stunning martial skills like Warcry, Stomp, and Hurl Enemy. Or, play as a Ranger, using stealth and bows, throwing knives, traps! Try your skill as a true coding Wizard, and unleash a powerful array of Primordial, Necromantic or Elemental magic!"
#    hero_caption: "Exciting new heroes!"
#    pet_blurb_1: "Pets aren't just adorable companions, they also provide unique functionality and methods. The Baby Griffin can fly over obstacles while helping the hero, the Wolf Pup can fetch potions, and the Cougar can speak!"
#    pet_blurb_2: "Collect all the pets to discover their unique abilities!"
#    pet_caption: "Adopt pets to accompany your hero!"
#    game_dev_blurb: "Learn game scripting and build new levels to share with your friends! Place the items you want, write code for unit logic and behavior, and see if your friends can beat the level!"
#    game_dev_caption: "Design your own games to challenge your friends!"
#    everything_in_premium: "Everything you get in CodeCombat Premium:"
#    list_gems: "Receive bonus gems every month to buy gear, pets, and heroes"
#    list_levels: "Gain access to __premiumLevelsCount__ more levels"
#    list_heroes: "Unlock exclusive heroes, include Ranger and Wizard classes"
#    list_game_dev: "Make and share games with friends"
#    list_web_dev: "Build websites and interactive apps"
#    list_items: "Equip Premium-only items like pets"
#    list_support: "Get Premium support to help you debug tricky code"
#    list_clans: "Create private clans to invite your friends and compete on a group leaderboard"

  choose_hero:
    choose_hero: "Wähle deinen Helden"
    programming_language: "Programmiersprache"
    programming_language_description: "Welche Programmiersprache möchtest du verwenden?"
    default: "Standard"
    experimental: "Experimentiell"
    python_blurb: "Einfach jedoch leistungsfähig, Python ist eine gute Allzweck-Programmiersprache."
    javascript_blurb: "Die Sprache des Web."
    coffeescript_blurb: "Schönere JavaScript Syntax."
    lua_blurb: "Skriptsprache für Spiele (KI)."
#    java_blurb: "(Subscriber Only) Android and enterprise."
    status: "Status"
    weapons: "Waffen"
    weapons_warrior: "Schwerter - Kurze Reichweite, keine Magie"
    weapons_ranger: "Armbrüste, Pistolen - Hohe Reichweite, keine Magie"
    weapons_wizard: "Stöcke, Stäbe - Hohe Reichweite, Magie"
    attack: "Angriffsschaden" # Can also translate as "Attack"
    health: "Gesundheit"
    speed: "Geschwindigkeit"
    regeneration: "Regeneration"
    range: "Reichweite" # As in "attack or visual range"
    blocks: "Haltbarkeit" # As in "this shield blocks this much damage"
    backstab: "Hinterhaltsschaden" # As in "this dagger does this much backstab damage"
    skills: "Fähigkeiten"
#    attack_1: "Deals"
#    attack_2: "of listed"
#    attack_3: "weapon damage."
#    health_1: "Gains"
#    health_2: "of listed"
#    health_3: "armor health."
#    speed_1: "Moves at"
#    speed_2: "meters per second."
    available_for_purchase: "Zum Kauf verfügbar" # Shows up when you have unlocked, but not purchased, a hero in the hero store
    level_to_unlock: "Level zum Freischalten:" # Label for which level you have to beat to unlock a particular hero (click a locked hero in the store to see)
    restricted_to_certain_heroes: "Nur bestimmte Helden können dieses Level spielen."

#  skill_docs:
#    function: "function" # skill types
#    method: "method"
#    snippet: "snippet"
#    number: "number"
#    array: "array"
#    object: "object"
#    string: "string"
#    writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
#    read_only: "read-only"
#    action: "Action"
#    spell: "Spell"
#    action_name: "name"
#    action_cooldown: "Takes"
#    action_specific_cooldown: "Cooldown"
#    action_damage: "Damage"
#    action_range: "Range"
#    action_radius: "Radius"
#    action_duration: "Duration"
#    example: "Example"
#    ex: "ex" # Abbreviation of "example"
#    current_value: "Current Value"
#    default_value: "Default value"
#    parameters: "Parameters"
#    required_parameters: "Required Parameters"
#    optional_parameters: "Optional Parameters"
#    returns: "Returns"
#    granted_by: "Granted by"

  save_load:
    granularity_saved_games: "Gespeichert"
    granularity_change_history: "Historie"

  options:
    general_options: "Allgemeine Einstellungen" # Check out the Options tab in the Game Menu while playing a level
    volume_label: "Lautstärke"
    music_label: "Musik"
    music_description: "Schalte Hintergrundmusik an/aus."
    editor_config_title: "Editor Einstellungen"
    editor_config_livecompletion_label: "Live Auto-Vervollständigung"
    editor_config_livecompletion_description: "Zeigt Vorschläge der Auto-Vervollständigung an während du tippst."
    editor_config_invisibles_label: "Zeige unsichtbare Zeichen"
    editor_config_invisibles_description: "Zeigt unsichtbare Zeichen wie Leertasten an."
    editor_config_indentguides_label: "Zeige Einrückungshilfe"
    editor_config_indentguides_description: "Zeigt vertikale Linien an um Einrückungen besser zu sehen."
    editor_config_behaviors_label: "Intelligentes Verhalten"
    editor_config_behaviors_description: "Vervollständigt automatisch Klammern und Anführungszeichen."

  about:
#    main_title: "If you want to learn to program, you need to write (a lot of) code."
#    main_description: "At CodeCombat, our job is to make sure you're doing that with a smile on your face."
#    mission_link: "Mission"
#    team_link: "Team"
#    story_link: "Story"
#    press_link: "Press"
#    mission_title: "Our mission: make programming accessible to every student on Earth."
#    mission_description_1: "<strong>Programming is magic</strong>. It's the ability to create things from pure imagination. We started CodeCombat to give learners the feeling of wizardly power at their fingertips by using <strong>typed code</strong>."
#    mission_description_2: "As it turns out, that enables them to learn faster too. WAY faster. It's like having a conversation instead of reading a manual. We want to bring that conversation to every school and to <strong>every student</strong>, because everyone should have the chance to learn the magic of programming."
#    team_title: "Meet the CodeCombat team"
#    team_values: "We value open and respectful dialog, where the best idea wins. Our decisions are grounded in customer research and our process is focused on delivering tangible results for them. Everyone is hands-on, from our CEO to our GitHub contributors, because we value growth and learning in our team."
    nick_title: "Programmierer" # {change}
    nick_blurb: "Motivationsguru"
    matt_title: "Programmierer" # {change}
#    cat_title: "Game Designer"
#    cat_blurb: "Airbender"
    scott_title: "Programmierer" # {change}
    scott_blurb: "Der Vernünftige"
#    maka_title: "Customer Advocate"
#    maka_blurb: "Storyteller"
#    rob_title: "Software Engineer"
#    rob_blurb: "Codes things and stuff"
#    josh_c_title: "Game Designer"
#    josh_c_blurb: "Designs games"
#    robin_title: "Product Manager"
#    robin_blurb: "Ships things"
#    josh_title: "Game Designer"
#    josh_blurb: "Floor Is Lava"
#    phoenix_title: "Software Engineer"
#    nolan_title: "Territory Manager"
#    elliot_title: "Partnership Manager"
#    elliot_blurb: "Mindreader"
#    lisa_title: "School Specialist"
#    lisa_blurb: "A gritty one"
#    sean_title: "Territory Manager"
#    liz_title: "Territory Manager"
#    retrostyle_title: "Illustration"
    retrostyle_blurb: "RetroStyle Games"
#    jose_title: "Music"
#    jose_blurb: "Taking Off"
#    community_title: "...and our open-source community"
#    community_subtitle: "Over 500 contributors have helped build CodeCombat, with more joining every week!"
#    community_description_3: "CodeCombat is a"
#    community_description_link_2: "community project"
#    community_description_1: "with hundreds of players volunteering to create levels, contribute to our code to add features, fix bugs, playtest, and even translate the game into 50 languages so far. Employees, contributors and the site gain by sharing ideas and pooling effort, as does the open source community in general. The site is built on numerous open source projects, and we are open sourced to give back to the community and provide code-curious players a familiar project to explore and experiment with. Anyone can join the CodeCombat community! Check out our"
#    community_description_link: "contribute page"
#    community_description_2: "for more info."
#    number_contributors: "Over 450 contributors have lent their support and time to this project."
#    story_title: "Our story so far"
#    story_subtitle: "Since 2013, CodeCombat has grown from a mere set of sketches to a living, thriving game."
#    story_statistic_1a: "5,000,000+"
#    story_statistic_1b: "total players"
#    story_statistic_1c: "have started their programming journey through CodeCombat"
#    story_statistic_2a: "We’ve been translated into over 50 languages — our players hail from"
#    story_statistic_2b: "200+ countries"
#    story_statistic_3a: "Together, they have written"
#    story_statistic_3b: "1 billion lines of code and counting"
#    story_statistic_3c: "across many different programming languages"
#    story_long_way_1: "Though we've come a long way..."
#    story_sketch_caption: "Nick's very first sketch depicting a programming game in action."
#    story_long_way_2: "we still have much to do before we complete our quest, so..."
#    jobs_title: "Come work with us and help write CodeCombat history!"
#    jobs_subtitle: "Don't see a good fit but interested in keeping in touch? See our \"Create Your Own\" listing."
#    jobs_benefits: "Employee Benefits"
#    jobs_benefit_4: "Unlimited vacation"
#    jobs_benefit_5: "Professional development and continuing education support – free books and games!"
#    jobs_benefit_6: "Medical (gold), dental, vision, commuter"
#    jobs_benefit_7: "Sit-stand desks for all"
#    jobs_benefit_9: "10-year option exercise window"
#    jobs_benefit_10: "Maternity leave: 10 weeks paid, next 6 @ 55% salary"
#    jobs_benefit_11: "Paternity leave: 10 weeks paid"
#    learn_more: "Learn More"
#    jobs_custom_title: "Create Your Own"
#    jobs_custom_description: "Are you passionate about CodeCombat but don't see a job listed that matches your qualifications? Write us and show how you think you can contribute to our team. We'd love to hear from you!"
#    jobs_custom_contact_1: "Send us a note at"
#    jobs_custom_contact_2: "introducing yourself and we might get in touch in the future!"
#    contact_title: "Press & Contact"
#    contact_subtitle: "Need more information? Get in touch with us at"
#    screenshots_title: "Game Screenshots"
#    screenshots_hint: "(click to view full size)"
#    downloads_title: "Download Assets & Information"
#    about_codecombat: "About CodeCombat"
#    logo: "Logo"
#    screenshots: "Screenshots"
#    character_art: "Character Art"
#    download_all: "Download All"
#    previous: "Previous"
#    location_title: "We're located in downtown SF:"

#  teachers:
#    licenses_needed: "Licenses needed"

#  special_offer:
#    special_offer: "Special Offer"
#    project_based_title: "Project-Based Courses"
#    project_based_description: "Web and Game Development courses feature shareable final projects."
#    great_for_clubs_title: "Great for clubs and electives"
#    great_for_clubs_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses per year."
#    low_price_title: "Just __starterLicensePrice__ per student"
#    low_price_description: "Starter Licenses are active for __starterLicenseLengthMonths__ months from purchase."
#    three_great_courses: "Three great courses included in the Starter License:"
#    license_limit_description: "Teachers can purchase up to __maxQuantityStarterLicenses__ Starter Licenses. You have already purchased __quantityAlreadyPurchased__. If you need more, contact __supportEmail__. Starter Licenses are valid for __starterLicenseLengthMonths__ months."
#    student_starter_license: "Student Starter License"
#    purchase_starter_licenses: "Purchase Starter Licenses"
#    purchase_starter_licenses_to_grant: "Purchase Starter Licenses to grant access to __starterLicenseCourseList__"
#    starter_licenses_can_be_used: "Starter Licenses can be used to assign additional courses immediately after purchase."
#    pay_now: "Pay Now"
#    we_accept_all_major_credit_cards: "We accept all major credit cards."
#    cs2_description: "builds on the foundation from Introduction to Computer Science, diving into if-statements, functions, events and more."
#    wd1_description: "introduces the basics of HTML and CSS while teaching skills needed for students to build their first webpage."
#    gd1_description: "uses syntax students are already familiar with to show them how to build and share their own playable game levels."
#    see_an_example_project: "see an example project"
#    get_started_today: "Get started today!"
#    want_all_the_courses: "Want all the courses? Request information on our Full Licenses."
#    compare_license_types: "Compare License Types:"
#    cs: "Computer Science"
#    wd: "Web Development"
#    wd1: "Web Development 1"
#    gd: "Game Development"
#    gd1: "Game Development 1"
#    maximum_students: "Maximum # of Students"
#    unlimited: "Unlimited"
#    priority_support: "Priority support"
#    yes: "Yes"
#    price_per_student: "__price__ per student"
#    pricing: "Pricing"
#    free: "Free"
#    purchase: "Purchase"
#    courses_prefix: "Courses"
#    courses_suffix: ""
#    course_prefix: "Course"
#    course_suffix: ""

#  teachers_quote:
#    subtitle: "Get your students started in less than an hour. You'll be able to <strong>create a class, add students, and monitor their progress</strong> as they learn computer science."
#    email_exists: "User exists with this email."
#    phone_number: "Phone number"
#    phone_number_help: "Where can we reach you during the workday?"
#    primary_role_label: "Your Primary Role"
#    role_default: "Select Role"
#    primary_role_default: "Select Primary Role"
#    purchaser_role_default: "Select Purchaser Role"
#    tech_coordinator: "Technology coordinator"
#    advisor: "Curriculum Specialist/Advisor"
#    principal: "Principal"
#    superintendent: "Superintendent"
#    parent: "Parent"
#    purchaser_role_label: "Your Purchaser Role"
#    influence_advocate: "Influence/Advocate"
#    evaluate_recommend: "Evaluate/Recommend"
#    approve_funds: "Approve Funds"
#    no_purchaser_role: "No role in purchase decisions"
#    district_label: "District"
#    district_name: "District Name"
#    district_na: "Enter N/A if not applicable"
#    organization_label: "School"
#    school_name: "School Name"
#    city: "City"
#    state: "State"
#    country: "Country"
#    num_students_help: "How many students do you anticipate using CodeCombat with?"
#    num_students_default: "Select Range"
#    education_level_label: "Education Level of Students"
#    education_level_help: "Choose as many as apply."
#    elementary_school: "Elementary School"
#    high_school: "High School"
#    please_explain: "(please explain)"
#    middle_school: "Middle School"
#    college_plus: "College or higher"
#    referrer: "How did you hear about us?"
#    referrer_help: "For example: from another teacher, a conference, your students, Code.org, etc."
#    anything_else: "Anything else we should know?"
#    thanks_header: "Request Received!"
#    thanks_sub_header: "Thanks for expressing interest in CodeCombat for your school."
#    thanks_p: "We'll be in touch soon! If you need to get in contact, you can reach us at:"
#    back_to_classes: "Back to Classes"
#    finish_signup: "Finish creating your teacher account:"
#    finish_signup_p: "Create an account to set up a class, add your students, and monitor their progress as they learn computer science."
#    signup_with: "Sign up with:"
#    connect_with: "Connect with:"
#    conversion_warning: "WARNING: Your current account is a <em>Student Account</em>. Once you submit this form, your account will be updated to a Teacher Account."
#    learn_more_modal: "Teacher accounts on CodeCombat have the ability to monitor student progress, assign licenses and manage classrooms. Teacher accounts cannot be a part of a classroom - if you are currently enrolled in a class using this account, you will no longer be able to access it once you update to a Teacher Account."
#    create_account: "Create a Teacher Account"
#    create_account_subtitle: "Get access to teacher-only tools for using CodeCombat in the classroom.  <strong>Set up a class</strong>, add your students, and <strong>monitor their progress</strong>!"
#    convert_account_title: "Update to Teacher Account"
#    not: "Not"

  versions:
    save_version_title: "Neue Version speichern"
    new_major_version: "Neue Hauptversion"
#    submitting_patch: "Submitting Patch..."
    cla_prefix: "Damit Änderungen gespeichert werden können, musst du unsere Lizenzbedingungen ("
    cla_url: "CLA"
    cla_suffix: ") akzeptieren."
    cla_agree: "Ich stimme zu"
#    owner_approve: "An owner will need to approve it before your changes will become visible."

  contact:
    contact_us: "Kontaktiere CodeCombat"
    welcome: "Schön von Dir zu hören! Benutze dieses Formular um uns eine Email zu schicken."
    forum_prefix: "Für alle öffentlichen Themen, benutze stattdessen "
    forum_page: "unser Forum"
    forum_suffix: "."
#    faq_prefix: "There's also a"
#    faq: "FAQ"
#    subscribe_prefix: "If you need help figuring out a level, please"
#    subscribe: "buy a CodeCombat subscription"
#    subscribe_suffix: "and we'll be happy to help you with your code."
#    subscriber_support: "Since you're a CodeCombat subscriber, your email will get our priority support."
#    screenshot_included: "Screenshot included."
#    where_reply: "Where should we reply?"
    send: "Sende Feedback"

  account_settings:
    title: "Accounteinstellungen"
    not_logged_in: "Logge Dich ein oder lege einen Account an, um deine Einstellungen ändern zu können."
    me_tab: "Ich"
    picture_tab: "Bild"
#    delete_account_tab: "Delete Your Account"
#    wrong_email: "Wrong Email"
#    wrong_password: "Wrong Password"
    upload_picture: "Ein Bild hochladen"
#    delete_this_account: "Delete this account permanently"
#    reset_progress_tab: "Reset All Progress"
#    reset_your_progress: "Clear all your progress and start over"
#    god_mode: "God Mode"
    emails_tab: "Emails"
    admin: "Admin"
#    manage_subscription: "Click here to manage your subscription."
    new_password: "Neues Passwort"
    new_password_verify: "Passwort verifizieren"
#    type_in_email: "Type in your email or username to confirm account deletion."
#    type_in_email_progress: "Type in your email to confirm deleting your progress."
#    type_in_password: "Also, type in your password."
    email_subscriptions: "Email Abonnements"
    email_subscriptions_none: "Keine Email Abonnements."
    email_announcements: "Ankündigungen"
    email_announcements_description: "Erhalte regelmäßig Ankündigungen zu deinem Account."
    email_notifications: "Benachrichtigungen"
    email_notifications_summary: "Steuerung für personalisierte, automatische Emailbenachrichtigungen im Zusammenhang mit deiner CodeCombat Aktivität."
    email_any_notes: "Jegliche Benachrichtungen"
    email_any_notes_description: "Deaktivieren um alle aktiven Benachrichtigungen zu stoppen."
    email_news: "News"
    email_recruit_notes: "Job-Angebote"
    email_recruit_notes_description: "Wenn du besonders gut spielst, werden wir dich evtl. kontaktieren um dir einen (besseren) Job zu suchen."
    contributor_emails: "Unterstützer Email"
    contribute_prefix: "Wir suchen nach Leuten, die mitmachen! Schau dir die"
    contribute_page: "Unterstützer Seite"
    contribute_suffix: " an um mehr zu erfahren."
    email_toggle: "Alles wählen"
    error_saving: "Fehler beim Speichern"
    saved: "Änderungen gespeichert"
    password_mismatch: "Passwörter stimmen nicht überein."
    password_repeat: "Bitte wiederhole dein Passwort."
#    file_size_limit: "(max file size: 1MB)"

  keyboard_shortcuts:
    keyboard_shortcuts: "Tastaturkürzel"
    space: "Leertaste"
    enter: "Eingabetaste"
#    press_enter: "press enter"
    escape: "Escape"
    shift: "Umschalttaste"
#    run_code: "Run current code."
    run_real_time: "Führe in Echtzeit aus."
    continue_script: "Setze nach aktuellenm Skript fort."
    skip_scripts: "Überspringe alle überspringbaren Skripte."
    toggle_playback: "Umschalten Play/Pause."
    scrub_playback: "Scrubbe vor und zurück durch die Zeit."
    single_scrub_playback: "Scrubbe ein Frame vor und zurück durch die Zeit."
    scrub_execution: "Scrubbe durch die aktuelle Zauberspruch-Ausführung."
    toggle_debug: "Debug-Anzeige an/aus."
    toggle_grid: "Grid-Overlay an/aus."
    toggle_pathfinding: "Wegfindungs-Overlay an/aus."
    beautify: "Verschönere deinen Code durch die Standardisierung der Formatierung."
    maximize_editor: "Maximiere/Minimiere Code Editor."

  community:
    main_title: "CodeCombat Community"
    introduction: "Schaue dir unten die Möglichkeiten wie du mitwirken kannst und entscheide was dir am meisten Spass macht. Wir freuen uns auf die Zusammenarbeit mit dir!"
    level_editor_prefix: "Benutze den CodeCombat"
    level_editor_suffix: "um Level zu erstellen oder zu bearbeiten. Benutzer haben bereits Level für ihre Klassen, Freunde, Hackathons, Schüler und Geschwister erstellt. Wenn das Neuerstellen eines Levels abschreckend wirkt, dann kannst du erstmal ein bestehendes kopieren!"
    thang_editor_prefix: "Wir nennen Einheiten innerhalb des Spiels 'Thangs'. Benutze den"
#    thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
    article_editor_prefix: "Hast du einen Fehler in unseren Dokus gefunden? Willst du Anleitungen für deine Kreationen erstellen? Schau dir den"
    article_editor_suffix: "und hilf CodeCombat Spielern das meiste aus ihrer Spielzeit heraus zu bekommen."
    find_us: "Finde uns auf diesen Seiten"
#    social_github: "Check out all our code on GitHub"
    social_blog: "Lese den CodeCombat Blog auf Sett"
    social_discource: "Schließe dich den Diskussionen in unserem Discourse Forum an"
    social_facebook: "Like CodeCombat auf Facebook"
    social_twitter: "Folge CodeCombat auf Twitter"
    social_gplus: "Schließe dich CodeCombat bei Google+ an"
#    social_slack: "Chat with us in the public CodeCombat Slack channel"
    contribute_to_the_project: "Trage zu diesem Projekt bei"

#  clans:
#    clan: "Clan"
#    clans: "Clans"
#    new_name: "New clan name"
#    new_description: "New clan description"
#    make_private: "Make clan private"
#    subs_only: "subscribers only"
#    create_clan: "Create New Clan"
#    private_preview: "Preview"
#    private_clans: "Private Clans"
#    public_clans: "Public Clans"
#    my_clans: "My Clans"
#    clan_name: "Clan Name"
#    name: "Name"
#    chieftain: "Chieftain"
#    edit_clan_name: "Edit Clan Name"
#    edit_clan_description: "Edit Clan Description"
#    edit_name: "edit name"
#    edit_description: "edit description"
#    private: "(private)"
#    summary: "Summary"
#    average_level: "Average Level"
#    average_achievements: "Average Achievements"
#    delete_clan: "Delete Clan"
#    leave_clan: "Leave Clan"
#    join_clan: "Join Clan"
#    invite_1: "Invite:"
#    invite_2: "*Invite players to this Clan by sending them this link."
#    members: "Members"
#    progress: "Progress"
#    not_started_1: "not started"
#    started_1: "started"
#    complete_1: "complete"
#    exp_levels: "Expand levels"
#    rem_hero: "Remove Hero"
#    status: "Status"
#    complete_2: "Complete"
#    started_2: "Started"
#    not_started_2: "Not Started"
#    view_solution: "Click to view solution."
#    view_attempt: "Click to view attempt."
#    latest_achievement: "Latest Achievement"
#    playtime: "Playtime"
#    last_played: "Last played"
#    leagues_explanation: "Play in a league against other clan members in these multiplayer arena instances."
#    track_concepts1: "Track concepts"
#    track_concepts2a: "learned by each student"
#    track_concepts2b: "learned by each member"
#    track_concepts3a: "Track levels completed for each student"
#    track_concepts3b: "Track levels completed for each member"
#    track_concepts4a: "See your students'"
#    track_concepts4b: "See your members'"
#    track_concepts5: "solutions"
#    track_concepts6a: "Sort students by name or progress"
#    track_concepts6b: "Sort members by name or progress"
#    track_concepts7: "Requires invitation"
#    track_concepts8: "to join"
#    private_require_sub: "Private clans require a subscription to create or join."

#  courses:
#    create_new_class: "Create New Class"
#    unnamed_class: "Unnamed Class"
#    edit_settings1: "Edit Class Settings"
#    add_students: "Add Students"
#    stats: "Statistics"
#    total_students: "Total students:"
#    average_time: "Average level play time:"
#    total_time: "Total play time:"
#    average_levels: "Average levels completed:"
#    total_levels: "Total levels completed:"
#    students: "Students"
#    concepts: "Concepts"
#    play_time: "Play time:"
#    completed: "Completed:"
#    enter_emails: "Separate each email address by a line break or commas"
#    send_invites: "Invite Students"
#    number_programming_students: "Number of Programming Students"
#    number_total_students: "Total Students in School/District"
#    enroll: "Enroll"
#    enroll_paid: "Enroll Students in Paid Courses"
#    get_enrollments: "Get More Licenses"
#    change_language: "Change Course Language"
#    keep_using: "Keep Using"
#    switch_to: "Switch To"
#    greetings: "Greetings!"
#    back_classrooms: "Back to my classrooms"
#    back_courses: "Back to my courses"
#    edit_details: "Edit class details"
#    purchase_enrollments: "Purchase Student Licenses"
#    remove_student: "remove student"
#    assign: "Assign"
#    to_assign: "to assign paid courses."
#    student: "Student"
#    teacher: "Teacher"
#    arena: "Arena"
#    available_levels: "Available Levels"
#    welcome_to_courses: "Adventurers, welcome to Courses!"
#    ready_to_play: "Ready to play?"
#    start_new_game: "Start New Game"
#    play_now_learn_header: "Play now to learn"
#    play_now_learn_1: "basic syntax to control your character"
#    play_now_learn_2: "while loops to solve pesky puzzles"
#    play_now_learn_3: "strings & variables to customize actions"
#    play_now_learn_4: "how to defeat an ogre (important life skills!)"
#    welcome_to_page: "My Student Dashboard"
#    my_classes: "Current Classes"
#    class_added: "Class successfully added!"
#    view_levels: "view all levels in course"
#    join_class: "Join A Class"
#    join_class_2: "Join class"
#    ask_teacher_for_code: "Ask your teacher if you have a CodeCombat class code! If so, enter it below:"
#    enter_c_code: "<Enter Class Code>"
#    join: "Join"
#    joining: "Joining class"
#    course_complete: "Course Complete"
#    play_arena: "Play Arena"
#    view_project: "View Project"
#    start: "Start"
#    last_level: "Last level played"
#    not_you: "Not you?"
#    continue_playing: "Continue Playing"
#    option1_header: "Invite Students by Email"
#    option1_body: "Note: If your students do not have email addresses, they can enter your unique Class Code when creating a Student Account to make email addresses optional."
#    remove_student1: "Remove Student"
#    are_you_sure: "Are you sure you want to remove this student from this class?"
#    remove_description1: "Student will lose access to this classroom and assigned classes. Progress and gameplay is NOT lost, and the student can be added back to the classroom at any time."
#    remove_description2: "The activated paid license will not be returned."
#    keep_student: "Keep Student"
#    removing_user: "Removing user"
#    subtitle: "Review course overviews and levels" # Flat style redesign
#    changelog: "View latest changes to course levels."
#    select_language: "Select language"
#    select_level: "Select level"
#    play_level: "Play Level"
#    concepts_covered: "Concepts covered"
#    view_guide_online: "Level Overviews and Solutions"
#    grants_lifetime_access: "Grants access to all Courses."
#    enrollment_credits_available: "Licenses Available:"
#    language_select: "Select a language" # ClassroomSettingsModal
#    language_cannot_change: "Language cannot be changed once students join a class."
#    avg_student_exp_label: "Average Student Programming Experience"
#    avg_student_exp_desc: "This will help us understand how to pace courses better."
#    avg_student_exp_select: "Select the best option"
#    avg_student_exp_none: "No Experience - little to no experience"
#    avg_student_exp_beginner: "Beginner - some exposure or block-based"
#    avg_student_exp_intermediate: "Intermediate - some experience with typed code"
#    avg_student_exp_advanced: "Advanced - extensive experience with typed code"
#    avg_student_exp_varied: "Varied Levels of Experience"
#    student_age_range_label: "Student Age Range"
#    student_age_range_younger: "Younger than 6"
#    student_age_range_older: "Older than 18"
#    student_age_range_to: "to"
#    create_class: "Create Class"
#    class_name: "Class Name"
#    teacher_account_restricted: "Your account is a teacher account and cannot access student content."
#    account_restricted: "A student account is required to access this page."
#    update_account_login_title: "Log in to update your account"
#    update_account_title: "Your account needs attention!"
#    update_account_blurb: "Before you can access your classes, choose how you want to use this account."
#    update_account_current_type: "Current Account Type:"
#    update_account_account_email: "Account Email/Username:"
#    update_account_am_teacher: "I am a teacher"
#    update_account_keep_access: "Keep access to classes I've created"
#    update_account_teachers_can: "Teacher accounts can:"
#    update_account_teachers_can1: "Create/manage/add classes"
#    update_account_teachers_can2: "Assign/enroll students in courses"
#    update_account_teachers_can3: "Unlock all course levels to try out"
#    update_account_teachers_can4: "Access new teacher-only features as we release them"
#    update_account_teachers_warning: "Warning: You will be removed from all classes that you have previously joined and will not be able to play as a student."
#    update_account_remain_teacher: "Remain a Teacher"
#    update_account_update_teacher: "Update to Teacher"
#    update_account_am_student: "I am a student"
#    update_account_remove_access: "Remove access to classes I have created"
#    update_account_students_can: "Student accounts can:"
#    update_account_students_can1: "Join classes"
#    update_account_students_can2: "Play through courses as a student and track your own progress"
#    update_account_students_can3: "Compete against classmates in arenas"
#    update_account_students_can4: "Access new student-only features as we release them"
#    update_account_students_warning: "Warning: You will not be able to manage any classes that you have previously created or create new classes."
#    unsubscribe_warning: "Warning: You will be unsubscribed from your monthly subscription."
#    update_account_remain_student: "Remain a Student"
#    update_account_update_student: "Update to Student"
#    need_a_class_code: "You'll need a Class Code for the class you're joining:"
#    update_account_not_sure: "Not sure which one to choose? Email"
#    update_account_confirm_update_student: "Are you sure you want to update your account to a Student experience?"
#    update_account_confirm_update_student2: "You will not be able to manage any classes that you have previously created or create new classes. Your previously created classes will be removed from CodeCombat and cannot be restored."
#    instructor: "Instructor: "
#    youve_been_invited_1: "You've been invited to join "
#    youve_been_invited_2: ", where you'll learn "
#    youve_been_invited_3: " with your classmates in CodeCombat."
#    by_joining_1: "By joining "
#    by_joining_2: "will be able to help reset your password if you forget or lose it. You can also verify your email address so that you can reset the password yourself!"
#    sent_verification: "We've sent a verification email to:"
#    you_can_edit: "You can edit your email address in "
#    account_settings: "Account Settings"
#    select_your_hero: "Select Your Hero"
#    select_your_hero_description: "You can always change your hero by going to your Courses page and clicking \"Change Hero\""
#    select_this_hero: "Select this Hero"
#    current_hero: "Current Hero:"
#    change_hero: "Change Hero"
#    web_dev_language_transition: "All classes program in HTML / JavaScript for this course.  Classes that have been using Python will start with extra JavaScript intro levels to ease the transition.  Classes that are already using JavaScript will skip the intro levels."
#    course_membership_required_to_play: "You'll need to join a course to play this level."
#    license_required_to_play: "Ask your teacher to assign a license to you so you can continue to play CodeCombat!"

#  teacher:
#    assigning_course: "Assigning course"
#    course_solution: "Course Solution"
#    level_overview_solutions: "Level Overview and Solutions"
#    no_student_assigned: "No students have been assigned this course."
#    paren_new: "(new)"
#    teacher_dashboard: "Teacher Dashboard" # Navbar
#    my_classes: "My Classes"
#    courses: "Course Guides"
#    enrollments: "Student Licenses"
#    resources: "Resources"
#    help: "Help"
#    language: "Language"
#    edit_class_settings: "edit class settings"
#    access_restricted: "Account Update Required"
#    teacher_account_required: "A teacher account is required to access this content."
#    create_teacher_account: "Create Teacher Account"
#    what_is_a_teacher_account: "What's a Teacher Account?"
#    teacher_account_explanation: "A CodeCombat Teacher account allows you to set up classrooms, monitor students’ progress as they work through courses, manage licenses and access resources to aid in your curriculum-building."
#    current_classes: "Current Classes"
#    archived_classes: "Archived Classes"
#    archived_classes_blurb: "Classes can be archived for future reference. Unarchive a class to view it in the Current Classes list again."
#    view_class: "view class"
#    archive_class: "archive class"
#    unarchive_class: "unarchive class"
#    unarchive_this_class: "Unarchive this class"
#    no_students_yet: "This class has no students yet."
#    no_students_yet_view_class: "View class to add students."
#    try_refreshing: "(You may need to refresh the page)"
#    create_new_class: "Create a New Class"
#    class_overview: "Class Overview" # View Class page
#    avg_playtime: "Average level playtime"
#    total_playtime: "Total play time"
#    avg_completed: "Average levels completed"
#    total_completed: "Total levels completed"
#    created: "Created"
#    concepts_covered: "Concepts covered"
#    earliest_incomplete: "Earliest incomplete level"
#    latest_complete: "Latest completed level"
#    enroll_student: "Enroll student"
#    apply_license: "Apply License"
#    revoke_license: "Revoke License"
#    course_progress: "Course Progress"
#    not_applicable: "N/A"
#    edit: "edit"
#    edit_2: "Edit"
#    remove: "remove"
#    latest_completed: "Latest completed:"
#    sort_by: "Sort by"
#    progress: "Progress"
#    completed: "Completed"
#    practice: "Practice"
#    started: "Started"
#    click_to_view_progress: "click to view progress"
#    no_progress: "No progress"
#    not_required: "Not required"
#    select_course: "Select course to view"
#    progress_color_key: "Progress color key:"
#    level_in_progress: "Level in Progress"
#    level_not_started: "Level Not Started"
#    project_or_arena: "Project or Arena"
#    students_not_assigned: "Students who have not been assigned {{courseName}}"
#    course_overview: "Course Overview"
#    copy_class_code: "Copy Class Code"
#    class_code_blurb: "Students can join your class using this Class Code. No email address is required when creating a Student account with this Class Code."
#    copy_class_url: "Copy Class URL"
#    class_join_url_blurb: "You can also post this unique class URL to a shared webpage."
#    add_students_manually: "Invite Students by Email"
#    bulk_assign: "Bulk-assign"
#    assigned_msg_1: "{{numberAssigned}} students were assigned {{courseName}}."
#    assigned_msg_2: "{{numberEnrolled}} licenses were applied."
#    assigned_msg_3: "You now have {{remainingSpots}} available licenses remaining."
#    assign_course: "Assign Course"
#    not_assigned_modal_title: "Courses were not assigned"
#    not_assigned_modal_starter_body_1: "This course requires a Starter License. You do not have enough Starter Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_starter_body_2: "Purchase Starter Licenses to grant access to this course."
#    not_assigned_modal_full_body_1: "This course requires a Full License. You do not have enough Full Licenses available to assign this course to all __selected__ selected students."
#    not_assigned_modal_full_body_2: "You only have __numFullLicensesAvailable__ Full Licenses available (__numStudentsWithoutFullLicenses__ students do not currently have a Full License active)."
#    not_assigned_modal_full_body_3: "Please select fewer students, or reach out to __supportEmail__ for assistance."
#    assign_to_selected_students: "Assign to Selected Students"
#    assigned: "Assigned"
#    enroll_selected_students: "Enroll Selected Students"
#    no_students_selected: "No students were selected."
#    show_students_from: "Show students from" # Enroll students modal
#    apply_licenses_to_the_following_students: "Apply Licenses to the Following Students"
#    students_have_licenses: "The following students already have licenses applied:"
#    all_students: "All Students"
#    apply_licenses: "Apply Licenses"
#    not_enough_enrollments: "Not enough licenses available."
#    enrollments_blurb: "Students are required to have a license to access any content after the first course."
#    how_to_apply_licenses: "How to Apply Licenses"
#    export_student_progress: "Export Student Progress (CSV)"
#    send_email_to: "Send Recover Password Email to:"
#    email_sent: "Email sent"
#    send_recovery_email: "Send recovery email"
#    enter_new_password_below: "Enter new password below:"
#    change_password: "Change Password"
#    changed: "Changed"
#    available_credits: "Available Licenses"
#    pending_credits: "Pending Licenses"
#    credits: "licenses"
#    starter_licenses: "starter licenses"
#    start_date: "start date:"
#    end_date: "end date:"
#    get_enrollments_blurb: " We'll help you build a solution that meets the needs of your class, school or district."
#    how_to_apply_licenses_blurb_1: "When a teacher assigns a course to a student for the first time, we’ll automatically apply a license. Use the bulk-assign dropdown in your classroom to assign a course to selected students:"
#    how_to_apply_licenses_blurb_2: "Can I still apply a license without assigning a course?"
#    how_to_apply_licenses_blurb_3: "Yes — go to the License Status tab in your classroom and click \"Apply License\" to any student who does not have an active license."
#    request_sent: "Request Sent!"
#    license_status: "License Status"
#    status_expired: "Expired on {{date}}"
#    status_not_enrolled: "Not Enrolled"
#    status_enrolled: "Expires on {{date}}"
#    select_all: "Select All"
#    project: "Project"
#    view_student_project: "View Student Project"
#    view_arena_ladder: "View Arena Ladder"
#    resource_hub: "Resource Hub"
#    getting_started: "Getting Started"
#    educator_faq: "Educator FAQ"
#    educator_faq_desc: "Frequently asked questions about using CodeCombat in your classroom or school."
#    teacher_getting_started: "Teacher Getting Started Guide"
#    teacher_getting_started_desc: "New to CodeCombat? Download this Teacher Getting Started Guide to set up your account, create your first class, and invite students to the first course."
#    student_getting_started: "Student Quick Start Guide"
#    student_getting_started_desc: "You can distribute this guide to your students before starting CodeCombat so that they can familiarize themselves with the code editor. This guide can be used for both Python and JavaScript classrooms."
#    cs1: "Introduction to Computer Science"
#    cs2: "Computer Science 2"
#    cs3: "Computer Science 3"
#    cs4: "Computer Science 4"
#    cs5: "Computer Science 5"
#    cs1_syntax_python: "Course 1 Python Syntax Guide"
#    cs1_syntax_python_desc: "Cheatsheet with references to common Python syntax that students will learn in Introduction to Computer Science."
#    cs1_syntax_javascript: "Course 1 JavaScript Syntax Guide"
#    cs1_syntax_javascript_desc: "Cheatsheet with references to common JavaScript syntax that students will learn in Introduction to Computer Science."
#    coming_soon: "Additional guides coming soon!"
#    engineering_cycle_worksheet: "Engineering Cycle Worksheet"
#    engineering_cycle_worksheet_desc: "Use this worksheet to teach students the basics of the engineering cycle: Assess, Design, Implement and Debug. Refer to the completed example worksheet as a guide."
#    engineering_cycle_worksheet_link: "View example"
#    progress_journal: "Progress Journal"
#    progress_journal_desc: "Encourage students to keep track of their progress via a progress journal."
#    cs1_curriculum: "Introduction to Computer Science - Curriculum Guide"
#    cs1_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 1."
#    arenas_curriculum: "Arena Levels - Teacher Guide"
#    arenas_curriculum_desc: "Instructions on how to run Wakka Maul, Cross Bones and Power Peak multiplayer arenas with your class."
#    cs2_curriculum: "Computer Science 2 - Curriculum Guide"
#    cs2_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 2."
#    cs3_curriculum: "Computer Science 3 - Curriculum Guide"
#    cs3_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 3."
#    cs4_curriculum: "Computer Science 4 - Curriculum Guide"
#    cs4_curriculum_desc: "Scope and sequence, lesson plans, activities and more for Course 4."
#    cs5_curriculum_js: "Computer Science 5 - Curriculum Guide (JavaScript)"
#    cs5_curriculum_desc_js: "Scope and sequence, lesson plans, activities and more for Course 5 classes using JavaScript."
#    cs5_curriculum_py: "Computer Science 5 - Curriculum Guide (Python)"
#    cs5_curriculum_desc_py: "Scope and sequence, lesson plans, activities and more for Course 5 classes using Python."
#    cs1_pairprogramming: "Pair Programming Activity"
#    cs1_pairprogramming_desc: "Introduce students to a pair programming exercise that will help them become better listeners and communicators."
#    gd1: "Game Development 1"
#    gd1_guide: "Game Development 1 - Project Guide"
#    gd1_guide_desc: "Use this to guide your students as they create their first shareable game project in 5 days."
#    wd1: "Web Development 1"
#    wd1_headlines: "Headlines & Headers Activity"
#    wd1_headlines_example: "View sample solution"
#    wd1_headlines_desc: "Why are paragraph and header tags important? Use this activity to show how well-chosen headers make web pages easier to read. There are many correct solutions to this!"
#    wd1_html_syntax: "HTML Syntax Guide"
#    wd1_html_syntax_desc: "One-page reference for the HTML style students will learn in Web Development 1."
#    wd1_css_syntax: "CSS Syntax Guide"
#    wd1_css_syntax_desc: "One-page reference for the CSS and Style syntax students will learn in Web Development 1."
#    wd2: "Web Development 2"
#    wd2_jquery_syntax: "jQuery Functions Syntax Guide"
#    wd2_jquery_syntax_desc: "One-page reference for the jQuery functions students will learn in in Web Development 2."
#    wd2_quizlet_worksheet: "Quizlet Planning Worksheet"
#    wd2_quizlet_worksheet_instructions: "View instructions & examples"
#    wd2_quizlet_worksheet_desc: "Before your students build their personality quiz project at the end of Web Development 2, they should plan out their quiz questions, outcomes and responses using this worksheet. Teachers can distribute the instructions and examples for students to refer to."
#    student_overview: "Overview"
#    student_details: "Student Details"
#    student_name: "Student Name"
#    no_name: "No name provided."
#    no_username: "No username provided."
#    no_email: "Student has no email address set."
#    student_profile: "Student Profile"
#    playtime_detail: "Playtime Detail"
#    student_completed: "Student Completed"
#    student_in_progress: "Student in Progress"
#    class_average: "Class Average"
#    not_assigned: "has not been assigned the following courses"
#    playtime_axis: "Playtime in Seconds"
#    levels_axis: "Levels in"
#    student_state: "How is"
#    student_state_2: "doing?"
#    student_good: "is doing well in"
#    student_good_detail: "This student is keeping pace with the class."
#    student_warn: "might need some help in"
#    student_warn_detail: "This student might need some help with new concepts that have been introduced in this course."
#    student_great: "is doing great in"
#    student_great_detail: "This student might be a good candidate to help other students working through this course."
#    full_license: "Full License"
#    starter_license: "Starter License"
#    trial: "Trial"
#    hoc_welcome: "Happy Computer Science Education Week"
#    hoc_intro: "There are three ways for your class to participate in Hour of Code with CodeCombat"
#    hoc_self_led: "Self-Led Gameplay"
#    hoc_self_led_desc: "Students can play through two Hour of Code CodeCombat tutorials on their own"
#    hoc_game_dev: "Game Development"
#    hoc_and: "and"
#    hoc_programming: "JavaScript/Python Programming"
#    hoc_teacher_led: "Teacher-Led Lessons"
#    hoc_teacher_led_desc1: "Download our"
#    hoc_teacher_led_link: "Introduction to Computer Science lesson plans"
#    hoc_teacher_led_desc2: "to introduce your students to programming concepts using offline activities"
#    hoc_group: "Group Gameplay"
#    hoc_group_desc_1: "Teachers can use the lessons in conjunction with our Introduction to Computer Science course to track student progress. See our"
#    hoc_group_link: "Getting Started Guide"
#    hoc_group_desc_2: "for more details"
#    hoc_additional_desc1: "For additional CodeCombat resources and activities, see our"
#    hoc_additional_desc2: "Questions"
#    hoc_additional_contact: "Get in touch"
#    revoke_confirm: "Are you sure you want to revoke a Full License from {{student_name}}? The license will become available to assign to another student."
#    revoking: "Revoking..."
#    unused_licenses: "You have unused Licenses that allow you to assign students paid courses when they're ready to learn more!"
#    remember_new_courses: "Remember to assign new courses!"
#    more_info: "More Info"
#    how_to_assign_courses: "How to Assign Courses"
#    select_students: "Select Students"
#    select_instructions: "Click the checkbox next to each student you want to assign courses to."
#    choose_course: "Choose Course"
#    choose_instructions: "Select the course from the dropdown menu you’d like to assign, then click “Assign to Selected Students.”"
#    push_projects: "We recommend assigning Web Development 1 or Game Development 1 after students have finished Introduction to Computer Science! See our {{resource_hub}} for more details on those courses."
#    teacher_quest: "Teacher's Quest for Success"
#    quests_complete: "Quests Complete"
#    teacher_quest_create_classroom: "Create Classroom"
#    teacher_quest_add_students: "Add Students"
#    teacher_quest_teach_methods: "Help your students learn how to `call methods`."
#    teacher_quest_teach_methods_step1: "Get 75% of at least one class through the first level, __Dungeons of Kithgard__"
#    teacher_quest_teach_methods_step2: "Print out the [Student Quick Start Guide](http://files.codecombat.com/docs/resources/StudentQuickStartGuide.pdf) in the Resource Hub."
#    teacher_quest_teach_strings: "Don't string your students along, teach them `strings`."
#    teacher_quest_teach_strings_step1: "Get 75% of at least one class through __True Names__"
#    teacher_quest_teach_strings_step2: "Use the Teacher Level Selector on [Course Guides](/teachers/courses) page to preview __True Names__."
#    teacher_quest_teach_loops: "Keep your students in the loop about `loops`."
#    teacher_quest_teach_loops_step1: "Get 75% of at least one class through __Fire Dancing__."
#    teacher_quest_teach_loops_step2: "Use the __Loops Activity__ in the [CS1 Curriculum guide](/teachers/resources/cs1) to reinforce this concept."
#    teacher_quest_teach_variables: "Vary it up with `variables`."
#    teacher_quest_teach_variables_step1: "Get 75% of at least one class through __Known Enemy__."
#    teacher_quest_teach_variables_step2: "Encourage collaboration by using the [Pair Programming Activity](/teachers/resources/pair-programming)."
#    teacher_quest_kithgard_gates_100: "Escape the Kithgard Gates with your class."
#    teacher_quest_kithgard_gates_100_step1: "Get 75% of at least one class through __Kithgard Gates__."
#    teacher_quest_kithgard_gates_100_step2: "Guide students to think through hard problems using the [Engineering Cycle Worksheet](http://files.codecombat.com/docs/resources/EngineeringCycleWorksheet.pdf)."
#    teacher_quest_wakka_maul_100: "Prepare to duel in Wakka Maul."
#    teacher_quest_wakka_maul_100_step1: "Get 75% of at least one class to __Wakka Maul__."
#    teacher_quest_wakka_maul_100_step2: "See the [Arena Guide](/teachers/resources/arenas) in the [Resource Hub](/teachers/resources) for tips on how to run a successful arena day."
#    teacher_quest_reach_gamedev: "Explore new worlds!"
#    teacher_quest_reach_gamedev_step1: "[Get licenses](/teachers/licenses) so that your students can explore new worlds, like Game Development and Web Development!"
#    teacher_quest_done: "Want your students to learn even more code? Get in touch with our [school specialists](mailto:schools@codecombat.com) today!"
#    teacher_quest_keep_going: "Keep going! Here's what you can do next:"
#    teacher_quest_more: "See all quests"
#    teacher_quest_less: "See fewer quests"
#    refresh_to_update: "(refresh the page to see updates)"

#  sharing:
#    game: "Game"
#    webpage: "Webpage"
#    your_students_preview: "Your students will click here to see their finished projects! Unavailable in teacher preview."
#    unavailable: "Link sharing not available in teacher preview."
#    share_game: "Share This Game"
#    share_web: "Share This Webpage"
#    victory_share_prefix: "Share this link to invite your friends & family to"
#    victory_share_game: "play your game level"
#    victory_share_web: "view your webpage"
#    victory_share_suffix: "."
#    victory_course_share_prefix: "This link will let your friends & family"
#    victory_course_share_game: "play the game"
#    victory_course_share_web: "view the webpage"
#    victory_course_share_suffix: "you just created."
#    copy_url: "Copy URL"

#  game_dev:
#    creator: "Creator"

#  web_dev:
#    image_gallery_title: "Image Gallery"
#    select_an_image: "Select an image you want to use"
#    scroll_down_for_more_images: "(Scroll down for more images)"
#    copy_the_url: "Copy the URL below"
#    copy_the_url_description: "Useful if you want to replace an existing image."
#    copy_the_img_tag: "Copy the <img> tag"
#    copy_the_img_tag_description: "Useful if you want to insert a new image."
#    copy_url: "Copy URL"
#    copy_img: "Copy <img>"
#    how_to_copy_paste: "How to Copy/Paste"
#    copy: "Copy"
#    paste: "Paste"
#    back_to_editing: "Back to Editing"

  classes:
    archmage_title: "Erzmagier"
    archmage_title_description: "(Programmierer)"
#    archmage_summary: "If you are a developer interested in coding educational games, become an archmage to help us build CodeCombat!"
    artisan_title: "Handwerker"
    artisan_title_description: "(Level Entwickler)"
#    artisan_summary: "Build and share levels for you and your friends to play. Become an Artisan to learn the art of teaching others to program."
    adventurer_title: "Abenteurer"
    adventurer_title_description: "(Level Spieltester)"
#    adventurer_summary: "Get our new levels (even our subscriber content) for free one week early and help us work out bugs before our public release."
    scribe_title: "Schreiber"
    scribe_title_description: "(Artikel Editor)"
#    scribe_summary: "Good code needs good documentation. Write, edit, and improve the docs read by millions of players across the globe."
    diplomat_title: "Diplomat"
    diplomat_title_description: "(Übersetzer)"
#    diplomat_summary: "CodeCombat is localized in 45+ languages by our Diplomats. Help us out and contribute translations."
    ambassador_title: "Botschafter"
    ambassador_title_description: "(Support)"
#    ambassador_summary: "Tame our forum users and provide direction for those with questions. Our ambassadors represent CodeCombat to the world."
#    teacher_title: "Teacher"

  editor:
    main_title: "CodeCombat Editoren"
    article_title: "Artikel Editor"
    thang_title: "Thang Editor"
    level_title: "Level Editor"
#    course_title: "Course Editor"
    achievement_title: "Achievement Editor"
#    poll_title: "Poll Editor"
    back: "Zurück"
    revert: "Zurücksetzen"
    revert_models: "Models zurücksetzen."
    pick_a_terrain: "Wähle ein Terrain"
#    dungeon: "Dungeon"
#    indoor: "Indoor"
#    desert: "Desert"
    grassy: "Grasig"
#    mountain: "Mountain"
#    glacier: "Glacier"
    small: "Klein"
#    large: "Large"
    fork_title: "Forke neue Version"
    fork_creating: "Erzeuge Fork..."
    generate_terrain: "Generiere Terrain"
    more: "Mehr"
    wiki: "Wiki"
    live_chat: "Live Chat"
#    thang_main: "Main"
#    thang_spritesheets: "Spritesheets"
#    thang_colors: "Colors"
    level_some_options: "Einige Einstellungsmöglichkeiten?"
    level_tab_thangs: "Thangs"
    level_tab_scripts: "Skripte"
    level_tab_components: "Komponenten"
    level_tab_systems: "Systeme"
    level_tab_docs: "Dokumentation"
    level_tab_thangs_title: "Aktuelle Thangs"
    level_tab_thangs_all: "Alle"
    level_tab_thangs_conditions: "Startbedingungen"
    level_tab_thangs_add: "Thangs hinzufügen"
#    level_tab_thangs_search: "Search thangs"
#    add_components: "Add Components"
#    component_configs: "Component Configurations"
#    config_thang: "Double click to configure a thang"
    delete: "Löschen"
    duplicate: "Duplizieren"
#    stop_duplicate: "Stop Duplicate"
#    rotate: "Rotate"
    level_component_tab_title: "Aktuelle Komponenten"
    level_component_btn_new: "neue Komponente erstellen"
    level_systems_tab_title: "Aktuelle Systeme"
    level_systems_btn_new: "neues System erstellen"
    level_systems_btn_add: "System hinzufügen"
    level_components_title: "Zurück zu allen Thangs"
    level_components_type: "Typ"
    level_component_edit_title: "Komponente bearbeiten"
    level_component_config_schema: "Konfigurationsschema"
    level_system_edit_title: "System bearbeiten"
    create_system_title: "neues System erstellen"
    new_component_title: "Neue Komponente erstellen"
    new_component_field_system: "System"
    new_article_title: "Erstelle einen neuen Artikel"
    new_thang_title: "Erstelle einen neuen Thang-Typen"
    new_level_title: "Erstelle ein neues Level"
    new_article_title_login: "Melde dich an um einen neuen Artikel zu erstellen"
    new_thang_title_login: "Melde dich an um einen neuen Thang-Typen zu erstellen"
    new_level_title_login: "Melde dich an um ein neues Level zu erstellen"
    new_achievement_title: "Erstelle ein neues Achievement"
    new_achievement_title_login: "Melde dich an um ein neues Achievement zu erstellen"
#    new_poll_title: "Create a New Poll"
#    new_poll_title_login: "Log In to Create a New Poll"
    article_search_title: "Durchsuche Artikel hier"
    thang_search_title: "Durchsuche Thang-Typen hier"
    level_search_title: "Durchsuche Levels hier"
    achievement_search_title: "Durchsuche Achievements"
#    poll_search_title: "Search Polls"
    read_only_warning2: "Warnung: Du kannst hier keine Änderungen speichern, weil du nicht angemeldet bist."
    no_achievements: "Es wurden noch keine Achievements zu diesem Level hinzugefügt."
#    achievement_query_misc: "Key achievement off of miscellanea"
#    achievement_query_goals: "Key achievement off of level goals"
#    level_completion: "Level Completion"
#    pop_i18n: "Populate I18N"
#    tasks: "Tasks"
#    clear_storage: "Clear your local changes"
#    add_system_title: "Add Systems to Level"
#    done_adding: "Done Adding"

  article:
    edit_btn_preview: "Vorschau"
    edit_article_title: "Artikel bearbeiten"

#  polls:
#    priority: "Priority"

  contribute:
#    page_title: "Contributing"
#    intro_blurb: "CodeCombat is 100% open source! Hundreds of dedicated players have helped us build the game into what it is today. Join us and write the next chapter in CodeCombat's quest to teach the world to code!"
    alert_account_message_intro: "Hey du!"
    alert_account_message: "Um Klassen-Emails abonnieren zu können, musst du dich zuerst anmelden."
#    archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
    class_attributes: "Klassenattribute"
#    archmage_attribute_1_pref: "Knowledge in "
#    archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
#    archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
#    how_to_join: "How To Join"
    join_desc_1: "Jeder kann mithelfen! Schau dir unseren "
    join_desc_2: "um anzufangen, und hake die Checkbox unten an um dich als mutiger Erzmagier einzutragen und über die neuesten Nachrichten per Email zu erhalten. Möchtest du dich darüber unterhalten was zu tun ist oder wie du dich besser beteiligen kannst? "
    join_desc_3: ", oder finde uns in unserem "
    join_desc_4: "und wir schauen von dort mal!"
    join_url_email: "Emaile uns"
#    join_url_slack: "public Slack channel"
    archmage_subscribe_desc: "Erhalte Emails über neue Programmier-Möglichkeiten und Ankündigungen."
#    artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
#    artisan_introduction_suf: ", then this class might be for you."
#    artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
#    artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
#    artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
    artisan_join_desc: "Verwende den Level-Editor mit diesen Schritten, mehr oder weniger:"
    artisan_join_step1: "Lese die Dokumentation."
    artisan_join_step2: "Erstelle ein neues Level und erkunde existierende Level."
    artisan_join_step3: "Finde uns im öffentlichen Slack Raum, falls du Hilfe brauchst."
    artisan_join_step4: "Poste deine Level im Forum um Feedback zu erhalten."
    artisan_subscribe_desc: "Erhalte Emails über Level-Editor Updates und Ankündigungen."
#    adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
#    adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
#    adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
#    adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
#    adventurer_forum_url: "our forum"
#    adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
    adventurer_subscribe_desc: "Erhalte Emails wenn es neue Levels zum Testen gibt."
#    scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
    scribe_introduction_url_mozilla: "Mozilla Developer Network"
#    scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
#    scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
    contact_us_url: "Kontaktiere uns" # {change}
    scribe_join_description: "erzähle uns ein bißchen über dich, deine Erfahrung mit der Programmierung und über welche Themen du schreiben möchtest. Wir werden von dort aus gehen!"
    scribe_subscribe_desc: "Erhalte Emails über Ankündigungen zu schreibenden Artikeln."
    diplomat_introduction_pref: "Also wenn es eines gibt was wir gelernt haben vom "
    diplomat_launch_url: "Launch im Oktober"
    diplomat_introduction_suf: "ist das es ein großes Interesse an CodeCombat in anderen Ländern gibt! Wir stellen eine Truppe von Übersetzern zusammen, die gewillt sind einen Satz Wörten in einen anderen Satz Wörter umzuwandeln um CodeCombat der Welt so zugänglich wie möglich zu machen. Wenn du es magst eine Vorschau von zukünftigem Content zu erhalten und diese Level so schnell wie möglich deinen Landsleuten zur Verfügung zu stellen, dann ist diese Klasse vielleicht für dich."
#    diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
#    diplomat_i18n_page_prefix: "You can start translating our levels by going to our"
#    diplomat_i18n_page: "translations page"
#    diplomat_i18n_page_suffix: ", or our interface and website on GitHub."
    diplomat_join_pref_github: "Finde deine Sprachdatei "
    diplomat_github_url: "bei GitHub"
    diplomat_join_suf_github: ", editiere sie online und reiche einen Pull Request ein. Außerdem, hake die Checkbox unten an um über neue Entwicklungen bei der Internationalisierung auf dem laufenden zu bleiben!"
    diplomat_subscribe_desc: "Erhalte Emails über i18n Entwicklungen und Level die übersetzt werden müssen."
    ambassador_introduction: "Wir bauen einen Community und du bist die Verbindung dazu. Wir haben Olark Chats, Email und soziale Netzwerke mit vielen Menschen mit denen man sprechen, dabei helfen mit dem Spiel vertraut zu werden und von lernen kann. Wenn du helfen möchtest Leute zu involvieren, Spass zu haben und ein gutes Gefühl für den Puls von CodeCombat und wo wir hn wollen, dann könnte diese Klasse für dich sein."
#    ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
#    ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
    ambassador_join_note_strong: "Anmerkung"
#    ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
    ambassador_subscribe_desc: "Erhalte Emails über Support-Updates and Mehrspieler-Entwicklungen."
#    teacher_subscribe_desc: "Get emails on updates and announcements for teachers."
    changes_auto_save: "Änderungen an Checkboxen werden automatisch gespeichert."
    diligent_scribes: "Unsere fleißgen Schreiber:"
    powerful_archmages: "Unsere mächtigen Erzmagier:"
    creative_artisans: "Unsere kreativen Handwerker:"
    brave_adventurers: "Unsere mutigen Abenteurer:"
    translating_diplomats: "Unsere übersetzenden Diplomaten:"
    helpful_ambassadors: "Unsere hilfreichen Botschafter:"

  ladder:
    my_matches: "Meine Matches"
    simulate: "Simuliere"
    simulation_explanation: "Durch das Simulieren von Spielen kannst du deine Spiele schneller rangiert bekommen!"
#    simulation_explanation_leagues: "You will mainly help simulate games for allied players in your clans and courses."
    simulate_games: "Simuliere Spiele!"
    games_simulated_by: "Spiele die durch dich simuliert worden:"
    games_simulated_for: "Spiele die für dich simuliert worden:"
#    games_in_queue: "Games currently in the queue:"
    games_simulated: "simulierte Spiele"
    games_played: "gespielte Spiele"
    ratio: "Ratio"
    leaderboard: "Rangliste"
    battle_as: "Kämpfe als "
    summary_your: "Deine "
    summary_matches: "Matches - "
    summary_wins: " Siege, "
#    summary_losses: " Losses"
#    rank_no_code: "No New Code to Rank"
#    rank_my_game: "Rank My Game!"
#    rank_submitting: "Submitting..."
#    rank_submitted: "Submitted for Ranking"
#    rank_failed: "Failed to Rank"
#    rank_being_ranked: "Game Being Ranked"
#    rank_last_submitted: "submitted "
    help_simulate: "Hilf Spiele zu simulieren?"
#    code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
#    no_ranked_matches_pre: "No ranked matches for the "
#    no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
    choose_opponent: "Wähle einen Gegner"
    select_your_language: "Wähle deine Sprache!"
    tutorial_play: "Spiele Tutorial"
    tutorial_recommended: "Empfohlen, wenn du noch nie zuvor gespielt hast."
    tutorial_skip: "Überspringe Tutorial"
    tutorial_not_sure: "Nicht sicher was hier ab geht?"
    tutorial_play_first: "Spiele zuerst das Tutorial."
    simple_ai: "Einfache KI" # {change}
    warmup: "Aufwärmen"
    friends_playing: "spielende Freunde"
    log_in_for_friends: "Melde dich an um mit deinen Freunden zu spielen!"
    social_connect_blurb: "Verbinde und spiele gegen deine Freunde!"
    invite_friends_to_battle: "Lade deine Freunde zum Kampf ein!"
    fight: "Kämpft!"
    watch_victory: "Schau dir deinen Sieg an"
    defeat_the: "Besiege den"
#    watch_battle: "Watch the battle"
#    tournament_started: ", started"
    tournament_ends: "Turnier endet"
    tournament_ended: "Turnier beendet"
    tournament_rules: "Turnier-Regeln"
    tournament_blurb: "Schreibe Code, sammle Gold, erstelle Armeen, zerquetsche Feinde, gewinne Preis und verbessere deine Karriere in unserem 40.000 $ Greed-Turnier! Schau dir die Details"
    tournament_blurb_criss_cross: "Gewinne Gebote, konstruiere Pfade, trickse Feinde aus, greife Edelsteine ab und verbessere deine Karriere in unserem Criss-Cross-Turnier! Schau dir die Details"
#    tournament_blurb_zero_sum: "Unleash your coding creativity in both gold gathering and battle tactics in this alpine mirror match between red sorcerer and blue sorcerer. The tournament began on Friday, March 27 and will run until Monday, April 6 at 5PM PDT. Compete for fun and glory! Check out the details"
#    tournament_blurb_ace_of_coders: "Battle it out in the frozen glacier in this domination-style mirror match! The tournament began on Wednesday, September 16 and will run until Wednesday, October 14 at 5PM PDT. Check out the details"
    tournament_blurb_blog: "auf unserem Blog an"
    rules: "Regeln"
    winners: "Gewinner"
#    league: "League"
#    red_ai: "Red CPU" # "Red AI Wins", at end of multiplayer match playback
#    blue_ai: "Blue CPU"
#    wins: "Wins" # At end of multiplayer match playback
#    humans: "Red" # Ladder page display team name
#    ogres: "Blue"

  user:
    stats: "Statistiken"
    singleplayer_title: "Einzelspieler Level"
    multiplayer_title: "Mehrspieler Level"
    achievements_title: "Achievements"
    last_played: "Zuletzt gespielt"
    status: "Status"
    status_completed: "Vollendet"
    status_unfinished: "Unvollendet"
    no_singleplayer: "Noch keine Einzelspieler-Spiele gespielt."
    no_multiplayer: "Noch keine Mehrspieler-Spiele gespielt."
    no_achievements: "Noch keine Achievements verdient."
    favorite_prefix: "Lieblingssprache ist "
    favorite_postfix: "."
#    not_member_of_clans: "Not a member of any clans yet."

  achievements:
#    last_earned: "Last Earned"
    amount_achieved: "Anzahl"
    achievement: "Achievement"
#    current_xp_prefix: ""
#    current_xp_postfix: " in total"
#    new_xp_prefix: ""
#    new_xp_postfix: " earned"
#    left_xp_prefix: ""
#    left_xp_infix: " until level "
#    left_xp_postfix: ""

#  account:
#    payments: "Payments"
#    prepaid_codes: "Prepaid Codes"
#    purchased: "Purchased"
#    subscription: "Subscription"
#    invoices: "Invoices"
#    service_apple: "Apple"
#    service_web: "Web"
#    paid_on: "Paid On"
#    service: "Service"
#    price: "Price"
#    gems: "Gems"
#    active: "Active"
#    subscribed: "Subscribed"
#    unsubscribed: "Unsubscribed"
#    active_until: "Active Until"
#    cost: "Cost"
#    next_payment: "Next Payment"
#    card: "Card"
#    status_unsubscribed_active: "You're not subscribed and won't be billed, but your account is still active for now."
#    status_unsubscribed: "Get access to new levels, heroes, items, and bonus gems with a CodeCombat subscription!"
#    not_yet_verified: "Not yet verified."
#    resend_email: "Resend email"
#    email_sent: "Email sent! Check your inbox."
#    verifying_email: "Verifying your email address..."
#    successfully_verified: "You've successfully verified your email address!"
#    verify_error: "Something went wrong when verifying your email :("

#  account_invoices:
#    amount: "Amount in US dollars"
#    declined: "Your card was declined"
#    invalid_amount: "Please enter a US dollar amount."
#    not_logged_in: "Log in or create an account to access invoices."
#    pay: "Pay Invoice"
#    purchasing: "Purchasing..."
#    retrying: "Server error, retrying."
#    success: "Successfully paid. Thanks!"

#  account_prepaid:
#    purchase_code: "Purchase a Subscription Code"
#    purchase_code1: "Subscription Codes can be redeemed to add premium subscription time to one or more accounts for the Home version of CodeCombat." #
#    purchase_code2: "Each CodeCombat account can only redeem a particular Subscription Code once."
#    purchase_code3: "Subscription Code months will be added to the end of any existing subscription on the account."
#    purchase_code4: "Subscription Codes are for accounts playing the Home version of CodeCombat, they cannot be used in place of Student Licenses for the Classroom version."
#    purchase_code5: "For more information on Student Licenses, reach out to"
#    users: "Users"
#    months: "Months"
#    purchase_total: "Total"
#    purchase_button: "Submit Purchase"
#    your_codes: "Your Codes"
#    redeem_codes: "Redeem a Subscription Code"
#    prepaid_code: "Prepaid Code"
#    lookup_code: "Lookup prepaid code"
#    apply_account: "Apply to your account"
#    copy_link: "You can copy the code's link and send it to someone."
#    quantity: "Quantity"
#    redeemed: "Redeemed"
#    no_codes: "No codes yet!"
#    you_can1: "You can"
#    you_can2: "purchase a prepaid code"
#    you_can3: "that can be applied to your own account or given to others."

  loading_error:
    could_not_load: "Fehler beim Laden vom Server"
    connection_failure: "Verbindung fehlgeschlagen."
#    connection_failure_desc: "It doesn’t look like you’re connected to the internet! Check your network connection and then reload this page."
#    login_required: "Login Required"
#    login_required_desc: "You need to be logged in to access this page."
    unauthorized: "Du musst angemeldet sein. Hast du Cookies ausgeschaltet?"
    forbidden: "Sie haben nicht die nötigen Berechtigungen."
#    forbidden_desc: "Oh no, there’s nothing we can show you here! Make sure you’re logged into the correct account, or visit one of the links below to get back to programming!"
    not_found: "Nicht gefunden."
#    not_found_desc: "Hm, there’s nothing here. Visit one of the following links to get back to programming!"
    not_allowed: "Methode nicht erlaubt."
    timeout: "Server timeout." # {change}
    conflict: "Ressourcen Konflikt."
    bad_input: "Falsche Eingabe."
    server_error: "Server Fehler."
    unknown: "Unbekannter Fehler." # {change}
#    error: "ERROR"
#    general_desc: "Something went wrong, and it’s probably our fault. Try waiting a bit and then refreshing the page, or visit one of the following links to get back to programming!"

  resources:
    level: "Level"
#    patch: "Patch"
    patches: "Patche"
    system: "System"
    systems: "Systeme"
    component: "Komponente"
    components: "Komponenten"
#    hero: "Hero"
#    campaigns: "Campaigns"

#  concepts:
#    advanced_css_rules: "Advanced CSS Rules"
#    advanced_css_selectors: "Advanced CSS Selectors"
#    advanced_html_attributes: "Advanced HTML Attributes"
#    advanced_html_tags: "Advanced HTML Tags"
#    algorithm_average: "Algorithm Average"
#    algorithm_find_minmax: "Algorithm Find Min/Max"
#    algorithm_search_binary: "Algorithm Search Binary"
#    algorithm_search_graph: "Algorithm Search Graph"
#    algorithm_sort: "Algorithm Sort"
#    algorithm_sum: "Algorithm Sum"
#    arguments: "Arguments"
#    arithmetic: "Arithmetic"
#    array_2d: "2D Array"
#    array_index: "Array Indexing"
#    array_iterating: "Iterating Over Arrays"
#    array_literals: "Array Literals"
#    array_searching: "Array Searching"
#    array_sorting: "Array Sorting"
#    arrays: "Arrays"
#    basic_css_rules: "Basic CSS rules"
#    basic_css_selectors: "Basic CSS selectors"
#    basic_html_attributes: "Basic HTML Attributes"
#    basic_html_tags: "Basic HTML Tags"
#    basic_syntax: "Basic Syntax"
#    binary: "Binary"
#    boolean_and: "Boolean And"
#    boolean_equality: "Boolean Equality"
#    boolean_greater_less: "Boolean Greater/Less"
#    boolean_logic_shortcircuit: "Boolean Logic Shortcircuiting"
#    boolean_not: "Boolean Not"
#    boolean_operator_precedence: "Boolean Operator Precedence"
#    boolean_or: "Boolean Or"
#    bootstrap: "Bootstrap"
#    break_statements: "Break Statements"
#    classes: "Classes"
#    continue_statements: "Continue Statements"
#    dom_events: "DOM Events"
#    dynamic_styling: "Dynamic Styling"
#    event_concurrency: "Event Concurrency"
#    event_data: "Event Data"
#    event_handlers: "Event Handlers"
#    for_loops: "For Loops"
#    for_loops_nested: "Nested For Loops"
#    for_loops_range: "For Loops Range"
#    functions: "Functions"
#    game_ai: "Game AI"
#    game_goals: "Game Goals"
#    game_spawn: "Game Spawn"
#    graphics: "Graphics"
#    graphs: "Graphs"
#    heaps: "Heaps"
#    if_else_statements: "If/Else Statements"
#    if_statements: "If Statements"
#    if_statements_nested: "Nested If Statemnts"
#    indexing: "Array Indexes"
#    input_handling_flags: "Input Handling - Flags"
#    input_handling_keyboard: "Input Handling - Keyboard"
#    input_handling_mouse: "Input Handling - Mouse"
#    intermediate_css_rules: "Intermediate CSS Rules"
#    intermediate_css_selectors: "Intermediate CSS Selectors"
#    intermediate_html_attributes: "Intermediate HTML Attributes"
#    intermediate_html_tags: "Intermediate HTML Tags"
#    jquery: "jQuery"
#    jquery_animations: "jQuery Animations"
#    jquery_filtering: "jQuery Element Filtering"
#    jquery_selectors: "jQuery Selectors"
#    length: "Array Length"
#    math_geometry: "Geometry"
#    math_operations: "Math Library Operations"
#    math_trigonometry: "Trigonometry"
#    object_literals: "Object Literals"
#    parameters: "Parameters"
#    property_access: "Accessing Properties"
#    property_assignment: "Assigning Properties"
#    queues: "Data Structures - Queues"
#    reading_docs: "Reading the Docs"
#    recursion: "Recursion"
#    return_statements: "Return Statements"
#    stacks: "Data Structures - Stacks"
#    strings: "Strings"
#    strings_concatenation: "String Concatenation"
#    strings_substrings: "Substring"
#    trees: "Data Structures - Trees"
#    variables: "Variables"
#    vectors: "Vectors"
#    while_condition_loops: "While Loops with Conditionals"
#    while_loops_simple: "While Loops"
#    while_loops_nested: "Nested While Loops"
#    xy_coordinates: "Cartesian Coordinates"
#    advanced_strings: "Advanced Strings" # Rest of concepts are deprecated
#    algorithms: "Algorithms"
#    boolean_logic: "Boolean Logic"
#    basic_html: "Basic HTML"
#    basic_css: "Basic CSS"
#    basic_web_scripting: "Basic Web Scripting"
#    intermediate_html: "Intermediate HTML"
#    intermediate_css: "Intermediate CSS"
#    intermediate_web_scripting: "Intermediate Web Scripting"
#    advanced_html: "Advanced HTML"
#    advanced_css: "Advanced CSS"
#    advanced_web_scripting: "Advanced Web Scripting"
#    input_handling: "Input Handling"
#    while_loops: "While Loops"
#    place_game_objects: "Place game objects"
#    construct_mazes: "Construct mazes"
#    create_playable_game: "Create a playable, sharable game project"
#    alter_existing_web_pages: "Alter existing web pages"
#    create_sharable_web_page: "Create a sharable web page"
#    basic_input_handling: "Basic Input Handling"
#    basic_game_ai: "Basic Game AI"
#    basic_javascript: "Basic JavaScript"
#    basic_event_handling: "Basic Event Handling"
#    create_sharable_interactive_web_page: "Create a sharable interactive web page"

  delta:
    added: "hinzugefügt"
    modified: "modifiziert"
#    not_modified: "Not Modified"
    deleted: "gelöscht"
#    moved_index: "Moved Index"
    text_diff: "Text Diff"
    merge_conflict_with: "MERGE KONFLIKT MIT"
    no_changes: "Keine Änderungen"

  legal:
    page_title: "Rechtliches"
    opensource_intro: "CodeCombat ist Free-to-Play und vollständig Open Source."
    opensource_description_prefix: "Schau dir "
    github_url: "unsere GitHub-Seite"
    opensource_description_center: " an und mach mit wenn Du möchtest! CodeCombat baut auf duzenden Open Source Projekten auf, und wir lieben sie. Schau dir die Liste in "
    archmage_wiki_url: "unserem Erzmagier-Wiki"
    opensource_description_suffix: " an, welche Software dieses Spiel möglich macht."
    practices_title: "Best Practices"
    practices_description: "Dies sind unsere Versprechen an dich, den Spieler, in weniger Fachchinesisch."
    privacy_title: "Datenschutz"
#    privacy_description: "We will not sell any of your personal information."
    security_title: "Datensicherheit"
    security_description: "Wir streben an, deine persönlichen Daten sicher zu verwahren. Als Open Source Projekt ist unsere Site frei zugänglich für jedermann, auch um unsere Sicherheitsmaßnahmen in Augenschein zu nehmen und zu verbessern."
    email_title: "Email"
    email_description_prefix: "Wir werden dich nicht mit Spam überschwemmen. Mittels"
    email_settings_url: "deiner Emaileinstellungen"
    email_description_suffix: "oder durch von uns gesendete Links kannst du jederzeit deine Einstellungen ändern und Abonnements kündigen."
    cost_title: "Kosten"
#    cost_description: "CodeCombat is free to play for all of its core levels, with a ${{price}} USD/mo subscription for access to extra level branches and {{gems}} bonus gems per month. You can cancel with a click, and we offer a 100% money-back guarantee."
    copyrights_title: "Copyrights und Lizenzen"
    contributor_title: "Contributor License Agreement"
    contributor_description_prefix: "Alle Beiträge, sowohl auf unserer Webseite als auch in unserem GitHub Repository, unterliegen unserer"
    cla_url: "CLA"
    contributor_description_suffix: "zu welcher du dich einverstanden erklären musst bevor du beitragen kannst."
    code_title: "Code - MIT"
    code_description_prefix: "Der gesamte Code der CodeCombat gehört oder auf codecombat.com gehostet wird, sowohl im GitHub Repository als auch auch in der codecombat.com Datenbank, ist lizensiert durch die"
    mit_license_url: "MIT Lizenz"
    code_description_suffix: "Dies beihnhaltet all den Code in Systemen und Komponenten der für die Erstellung von Levels durch CodeCombat zu Verfügung gestellt wird."
    art_title: "Grafiken/Musik - Creative Commons "
#    art_description_prefix: "All common content is available under the"
    cc_license_url: "Creative Commons Attribution 4.0 International License"
#    art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
    art_music: "Musik"
    art_sound: "Sound"
    art_artwork: "Grafiken"
    art_sprites: "Sprites"
#    art_other: "Any and all other non-code creative works that are made available when creating Levels."
#    art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
#    art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
    use_list_1: "Wenn in einem Film verwendet, nenne codecombat.com in den Credits/Abspann"
#    use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
#    art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
    rights_title: "Rechte vorbehalten"
    rights_desc: "Alle Rechte vorbehalten für die Level selbst. Dies beinhaltet"
    rights_scripts: "Skripte"
    rights_unit: "Einheitenkonfiguration"
    rights_writings: "Schriftliches"
    rights_media: "Medien (Sounds, Musik) und jede andere Form von kreativem Inhalt der spezifisch für das Level ist nicht generell für die Levelerstellung bereitgestellt wird."
#    rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
    nutshell_title: "Zusammenfassung"
#    nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for."
    canonical: "Die englische Version dieses Dokuments ist die definitive, kanonische Version. Sollte es Unterschiede zwischen den Übersetzungen geben, dann hat das englische Dokument Vorrang."
#    third_party_title: "Third Party Services"
#    third_party_description: "CodeCombat uses the following third party services (among others):"

  ladder_prizes:
    title: "Turnierpreise" # This section was for an old tournament and doesn't need new translations now.
    blurb_1: "Die Preise werden verliehen nach"
    blurb_2: "den Turnierregeln"
    blurb_3: "and den Top Mensch und Oger-Spieler."
    blurb_4: "Zwei Teams heißt die doppelte Anzahl zu gewinnender Preise!"
    blurb_5: "(Es wird zwei Erstplazierte, zwei Zeitplatzierte, usw. geben)"
    rank: "Rang"
    prizes: "Gewinne"
    total_value: "Gesamtwert"
    in_cash: "in Bar"
    custom_wizard: "Benutzerdefinierter CodeCombat Zauberer"
    custom_avatar: "Benutzerdefinierter CodeCombat Avatar"
#    heap: "for six months of \"Startup\" access"
#    credits: "credits"
    one_month_coupon: "Gutschein: Wähle entweder Rails oder HTML"
    one_month_discount: "30% Rabatt: Wähle entweder Rails oder HTML"
    license: "Lizenz"
    oreilly: "Ebook deiner Wahl"

  calendar:
    year: "Jahr"
    day: "Tag"
    month: "Monat"
    january: "Januar"
    february: "Februar"
    march: "März"
    april: "April"
    may: "Mai"
    june: "Juni"
    july: "Juli"
    august: "August"
    september: "September"
    october: "Oktober"
    november: "November"
    december: "Dezember"

#  code_play_create_account_modal:
#    title: "You did it!" # This section is only needed in US, UK, Mexico, India, and Germany
#    body: "You are now on your way to becoming a master coder. Sign up to receive an extra <strong>100 Gems</strong> & you will also be entered for a chance to <strong>win $2,500 & other Lenovo Prizes</strong>."
#    sign_up: "Sign up & keep coding ▶"
#    victory_sign_up_poke: "Create a free account to save your code & be entered for a chance to win prizes!"
#    victory_sign_up: "Sign up & be entered to <strong>win $2,500</strong>"

#  server_error:
#    email_taken: "Email already taken"
#    username_taken: "Username already taken"

#  esper:
#    line_no: "Line $1: "
#    x_not_a_function: "`$1` is not a function"
#    type_error: "TypeError: "
#    reference_error: "ReferenceError: "
#    spelling_issues: "Look out for spelling issues: did you mean `$1` instead of `$2`?"
#    capitalization_issues: "Look out for capitalization: `$1` should be `$2`."
#    py_empty_block: "Empty $1. Put 4 spaces in front of statements inside the $2."
#    fx_missing_paren: "If you want to call `$1` as function, you need `()`'s"
#    unmatched_token: "Unmatched `$1`.  Every opening `$2` needs a closing `$3` to match it."
#    unterminated_string: "Unterminated string. Add a matching `\"` at the end of your string."
